Partin, William Clyde (1 de julho de 2020). «Bit by (Twitch) Bit: "Platform Capture" and the Evolution of Digital Platforms». Social Media + Society (em inglês). 6 (3). 2056305120933981 páginas. ISSN2056-3051. doi:10.1177/2056305120933981
Ford, Colin; Gardner, Dan; Horgan, Leah Elaine; Liu, Calvin; tsaasan, a. m.; Nardi, Bonnie; Rickman, Jordan (6 de maio de 2017). Escrito em Denver, Colorado, USA. «Chat Speed OP PogChamp: Practices of Coherence in Massive Twitch Chat». University of California, Irvine: Association for Computing Machinery. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. CHI EA '17: 858–871. ISBN978-1-4503-4656-6. doi:10.1145/3027063.3052765. For instance, a string of PogChamp messages indicated amazement at an impressive play or situation,
Payne, Katherine; Keith, Mark J.; Schuetzler, Ryan M.; Giboney, Justin Scott (dezembro 2017). «Examining the learning effects of live streaming video game instruction over Twitch». Computers in Human Behavior. 77: 95–109. doi:10.1016/j.chb.2017.08.029
Partin, William Clyde (1 de julho de 2020). «Bit by (Twitch) Bit: "Platform Capture" and the Evolution of Digital Platforms». Social Media + Society (em inglês). 6 (3). 2056305120933981 páginas. ISSN2056-3051. doi:10.1177/2056305120933981