Andy Gavin.Making Crash Bandicoot - part 5(англ.). All Things Andy Gavin (6 февраля 2011). — «Naughty Dog would do a huge amount of work after this on the game for Japan, and even then we would always release a Japanese specific build. Whether it was giving Aku Aku pop up text instructions, or replace a Crash smashing "death" that reminded them of the severed head and shoes left by a serial killer that was loose in Japan during Crash 2's release, we focused on Japan and fought hard for acceptance and success.» Дата обращения: 7 февраля 2011. Архивировано 7 июля 2011 года.
The Award - Updates(англ.). Interactive.org. Academy of Interactive Arts & Sciences. Дата обращения: 13 апреля 2023. Архивировано из оригинала 15 июня 1998 года.
kotaku.com
Superannuation.How Much Does It Cost To Make A Big Video Game?(англ.). Kotaku (15 января 2014). — «Crash Bandicoot 2 - $2 million - Jason Rubin claimed the first Crash sequel cost $2 million.» Дата обращения: 23 ноября 2015. Архивировано 16 декабря 2017 года.
Superannuation.How Much Does It Cost To Make A Big Video Game?(англ.). Kotaku (15 января 2014). — «Crash Bandicoot 2 - $2 million - Jason Rubin claimed the first Crash sequel cost $2 million.» Дата обращения: 23 ноября 2015. Архивировано 16 декабря 2017 года.
Charles Zembillas.Charles Zembillas: Crash Bandicoot - Origin of Coco - Part 1(англ.). Zembillas (6 января 2013). — «Coco was created as a counter balance to Tawna who was Bandicoot's girlfriend. She came along because ND was sensitive to Sony Japan and wanted to please them. Sony Japan didn't feel comfortable with a super sexy character with Crash so ND went with a sister character instead to appease them. So here she is on the day of her birth. These are the first few sketches. This is where she started from. There's more and I'll be posting those in a later entry. I wrote down the date on these pages when I drew them. March 18, 1997. I was developing Crash 2 at the time.» Дата обращения: 7 января 2013. Архивировано 25 декабря 2014 года.
Andy Gavin.Making Crash Bandicoot - part 5(англ.). All Things Andy Gavin (6 февраля 2011). — «Naughty Dog would do a huge amount of work after this on the game for Japan, and even then we would always release a Japanese specific build. Whether it was giving Aku Aku pop up text instructions, or replace a Crash smashing "death" that reminded them of the severed head and shoes left by a serial killer that was loose in Japan during Crash 2's release, we focused on Japan and fought hard for acceptance and success.» Дата обращения: 7 февраля 2011. Архивировано 7 июля 2011 года.
The Award - Updates(англ.). Interactive.org. Academy of Interactive Arts & Sciences. Дата обращения: 13 апреля 2023. Архивировано из оригинала 15 июня 1998 года.
Charles Zembillas.Charles Zembillas: Crash Bandicoot - Origin of Coco - Part 1(англ.). Zembillas (6 января 2013). — «Coco was created as a counter balance to Tawna who was Bandicoot's girlfriend. She came along because ND was sensitive to Sony Japan and wanted to please them. Sony Japan didn't feel comfortable with a super sexy character with Crash so ND went with a sister character instead to appease them. So here she is on the day of her birth. These are the first few sketches. This is where she started from. There's more and I'll be posting those in a later entry. I wrote down the date on these pages when I drew them. March 18, 1997. I was developing Crash 2 at the time.» Дата обращения: 7 января 2013. Архивировано 25 декабря 2014 года.