Max Payne (Russian Wikipedia)

Analysis of information sources in references of the Wikipedia article "Max Payne" in Russian language version.

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  • T.J. Denzer. Fall of a Man, Rise of a Franchise: Celebrating Max Payne (англ.). IGN (25 июня 2016). — «Furthermore, while The Matrix would popularize slow motion movie effects such as Bullet Time, Max Payne was the first to bring it to video games in the MaxFX engine that was specifically made for the game. Along with Bullet Time, the MaxFX engine allowed for some of the most advanced effects seen in video games at the time». Дата обращения: 11 января 2024. Архивировано 11 января 2024 года.

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  • IGN: Max Payne. Дата обращения: 5 ноября 2010. Архивировано из оригинала 6 декабря 2010 года.

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  • IGN: Max Payne. Дата обращения: 5 ноября 2010. Архивировано из оригинала 8 декабря 2010 года.

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  • Plant, Michael (12 апреля 2012). "Max Payne Mobile explodes on to iOS and Android devices". The Independent (англ.). London. Архивировано 14 апреля 2012.

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  • Slow Motion in Videogames—Gameplay Over Style? (англ.). Sage Journals (Håvard Andreas Vibeto, Volume 18) (24 апреля 2022). — «Max Payne used its own game engine, MaxFX, that made possible new, innovative, audiovisual content and effects, including a particle-based system for smoke and muzzle flashes». Дата обращения: 11 января 2024. Архивировано 11 января 2024 года.

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  • Max Payne Review (англ.). TopTenREVIEWS. Дата обращения: 25 ноября 2016. Архивировано из оригинала 17 июня 2013 года.

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