How OpenXR could glue virtual reality's fragmenting market together (неопр.). Ars Technica (19 марта 2019). — «OpenXR includes a set of abstractions that define how XR hardware platforms expose their runtime systems in a standard way so software developers can more easily make their AR/VR software run on hardware from different vendors. OpenXR covers aspects of AR/VR systems such as application lifecycle, rendering, tracking, frame timing, and input. This means for example that OpenXR could make it easier to support Samsung Gear VR, Oculus, and Steam VR devices within the same app.». Дата обращения: 20 июня 2019. Архивировано 20 июня 2019 года.
OpenXR 0.90 Aims to Solve AR/VR Fragmentation (неопр.). InfoQ (23 марта 2019). — «With Monday’s release of the OpenXR provisional specification, Khronos’ open source working group wants to create a world where developers can code their VR/AR experience for a single API, with the confidence that the resulting application will work on any OpenXR-compliant headset.». Дата обращения: 20 июня 2019. Архивировано 20 июня 2019 года.
khronos.org
Khronos Reveals API Updates & New Working Groups at GDC (неопр.). Khronos Group (27 февраля 2017). — «The Khronos Virtual Reality Initiative announced in December is making rapid progress in designing an open standard for portable Virtual Reality and Augmented Reality apps and devices. Today, Khronos releases the official name of the standard: OpenXR». Дата обращения: 8 марта 2017. Архивировано 8 марта 2017 года.
The OpenXR Working Group is Here! (неопр.)Khronos Group (27 февраля 2017). — «The OpenXR standard comes in two parts. First, the Application Interface, which application developers and middleware providers write to, and which serves to define and combine common, cross-platform functionality(...)Next, the Device Layer allows VR/AR runtimes to interface with various devices». Дата обращения: 8 марта 2017. Архивировано 8 марта 2017 года.
OpenXR Overview (неопр.). Khronos.org. Khronos Group. — «OpenXR 1.0 is focused on enabling cross-platform applications. Optional device plugin interface will be supported post V1.0». Дата обращения: 19 марта 2020. Архивировано 18 марта 2019 года.
API Layers (неопр.). Khronos.org. Khronos Group. — «OpenXR is designed to be a layered API, which means that a user or application may insert API layers between the application and the runtime implementation. These API layers provide additional functionality by intercepting OpenXR functions from the layer above and then performing different operations than would otherwise be performed without the layer. In the simplest cases, the layer simply calls the next layer down with the same arguments, but a more complex layer may implement API functionality that is not present in the layers or runtime below it.». Дата обращения: 3 мая 2020. Архивировано 19 апреля 2020 года.
A Chat With Khronos President Neil Trevett About Vulkan, OpenXR, SPIR-V In 2017 (неопр.). Phoronix (8 марта 2017). — «With regard to their OpenXR effort for an industry standard VR, we won't see the fruit of this work until next year. Currently, the tentative target appears to be for holiday 2018 but we may see some companies showing off efforts earlier in the calendar year». Дата обращения: 9 марта 2017. Архивировано 8 марта 2017 года.
Khronos Reveals API Updates & New Working Groups at GDC (неопр.). Khronos Group (27 февраля 2017). — «The Khronos Virtual Reality Initiative announced in December is making rapid progress in designing an open standard for portable Virtual Reality and Augmented Reality apps and devices. Today, Khronos releases the official name of the standard: OpenXR». Дата обращения: 8 марта 2017. Архивировано 8 марта 2017 года.
OpenXR 0.90 Aims to Solve AR/VR Fragmentation (неопр.). InfoQ (23 марта 2019). — «With Monday’s release of the OpenXR provisional specification, Khronos’ open source working group wants to create a world where developers can code their VR/AR experience for a single API, with the confidence that the resulting application will work on any OpenXR-compliant headset.». Дата обращения: 20 июня 2019. Архивировано 20 июня 2019 года.
The OpenXR Working Group is Here! (неопр.)Khronos Group (27 февраля 2017). — «The OpenXR standard comes in two parts. First, the Application Interface, which application developers and middleware providers write to, and which serves to define and combine common, cross-platform functionality(...)Next, the Device Layer allows VR/AR runtimes to interface with various devices». Дата обращения: 8 марта 2017. Архивировано 8 марта 2017 года.
OpenXR Overview (неопр.). Khronos.org. Khronos Group. — «OpenXR 1.0 is focused on enabling cross-platform applications. Optional device plugin interface will be supported post V1.0». Дата обращения: 19 марта 2020. Архивировано 18 марта 2019 года.
API Layers (неопр.). Khronos.org. Khronos Group. — «OpenXR is designed to be a layered API, which means that a user or application may insert API layers between the application and the runtime implementation. These API layers provide additional functionality by intercepting OpenXR functions from the layer above and then performing different operations than would otherwise be performed without the layer. In the simplest cases, the layer simply calls the next layer down with the same arguments, but a more complex layer may implement API functionality that is not present in the layers or runtime below it.». Дата обращения: 3 мая 2020. Архивировано 19 апреля 2020 года.
A Chat With Khronos President Neil Trevett About Vulkan, OpenXR, SPIR-V In 2017 (неопр.). Phoronix (8 марта 2017). — «With regard to their OpenXR effort for an industry standard VR, we won't see the fruit of this work until next year. Currently, the tentative target appears to be for holiday 2018 but we may see some companies showing off efforts earlier in the calendar year». Дата обращения: 9 марта 2017. Архивировано 8 марта 2017 года.
How OpenXR could glue virtual reality's fragmenting market together (неопр.). Ars Technica (19 марта 2019). — «OpenXR includes a set of abstractions that define how XR hardware platforms expose their runtime systems in a standard way so software developers can more easily make their AR/VR software run on hardware from different vendors. OpenXR covers aspects of AR/VR systems such as application lifecycle, rendering, tracking, frame timing, and input. This means for example that OpenXR could make it easier to support Samsung Gear VR, Oculus, and Steam VR devices within the same app.». Дата обращения: 20 июня 2019. Архивировано 20 июня 2019 года.
Zhaoxin (неопр.). en.wikichip.org. — «Zhaoxin (Shanghai Zhaoxin Semiconductor Co., Ltd., also goes by VIA Alliance Semiconductor Co., Ltd.)». Дата обращения: 7 августа 2018. Архивировано 7 августа 2018 года.
wikichip.org
en.wikichip.org
Zhaoxin (неопр.). en.wikichip.org. — «Zhaoxin (Shanghai Zhaoxin Semiconductor Co., Ltd., also goes by VIA Alliance Semiconductor Co., Ltd.)». Дата обращения: 7 августа 2018. Архивировано 7 августа 2018 года.