PvP (Russian Wikipedia)

Analysis of information sources in references of the Wikipedia article "PvP" in Russian language version.

refsWebsite
Global rank Russian rank
low place
low place
1st place
1st place
low place
low place
6th place
9th place

archive.org

  • Shah, Rawn; Romine, James. Playing MUDs on the Internet. — John Wiley & Sons, Inc., 1995. — С. 98—99. — ISBN 0-471-11633-5.. — «Some Muds are completely dependant on player-killing, and have wars that start every half hour or so. These Muds are becoming more common, basing a lot of their ideas on the extremely popular LPmud known as Genocide.».

rpgmud.com

  • Reese, George. LPMud Timeline (11 марта 1996). — «January 1992 ¶ _Genocide_ starts as the first MUD dedicated totally to inter-player conflict, which is a fancy way of saying that its theme is creatively player-killing.» Дата обращения: 14 апреля 2010. Архивировано из оригинала 26 февраля 2012 года.

web.archive.org

  • Reese, George. LPMud Timeline (11 марта 1996). — «January 1992 ¶ _Genocide_ starts as the first MUD dedicated totally to inter-player conflict, which is a fancy way of saying that its theme is creatively player-killing.» Дата обращения: 14 апреля 2010. Архивировано из оригинала 26 февраля 2012 года.

wikipedia.org

en.wikipedia.org

  • Bartle, Richard[англ.]. Designing Virtual Worlds[англ.]. — New Riders, 2003. — С. 407. — ISBN 0-13-101816-7.. — «Player(s) Versus Player(s) (PvP). Players are opposed by other players. In a combat situation, this means PCs can fight each other.».
  • Bartle, Richard[англ.]. Designing Virtual Worlds[англ.]. — New Riders, 2003. — С. 407. — ISBN 0-13-101816-7.. — «PvP and GvG both assume PvE.».
  • Bartle, Richard[англ.]. Designing Virtual Worlds[англ.]. — New Riders, 2003. — С. 518. — ISBN 0-13-101816-7.. — «Vigilantism, defending the innocent from PKs ... The killing of PKers is known as PKKing».
  • Bartle, Richard[англ.]. Designing Virtual Worlds[англ.]. — New Riders, 2003. — С. 407. — ISBN 0-13-101816-7.. — «Group versus Group (GvG). Players are members of groups that are in conflict with other groups. In a combat situation, this means PCs can fight any PCs who are members of enemy groups but not those who are members of their own (or a neutral) group.63 [...] 63This is often known as Realm versus Realm (RvR), as it was popularized under this name in Dark Age of Camelot.».
  • Bartle, Richard[англ.]. Designing Virtual Worlds[англ.]. — New Riders, 2003. — С. 411. — ISBN 0-13-101816-7.. — «The term RvR comes from Dark Age of Camelot, but it's not the only virtual world to use this approach; indeed, it's not the only big, graphical world to do so. Anarchy Online has characters divided into three groups, with people meeting in PvP areas for combat. Lineage has clan-like groups called bloodpledges, which can conquer castles from one another in (scheduled) sieges; success here has material results, in that owners of castles get tax income they can invest in preparing for the next siege.».