What’s new in Skyrim: New Radiant AI and Radiant Story (неопр.). Bright Hub (18 апреля 2011). — «"The other thing it does is give the game a more organic feel than scripting could. NPC’s won’t always be standing there doing the exact same thing at the same time. The fact that your experience and what’s going on in the world around you in your game is a bit different than other people is pretty cool. The conversations you’ll overhear and subsequent quests you’ll be able to get as a result will vary. It makes the world feel much more realistic and alive."». Дата обращения: 29 января 2012. Архивировано из оригинала 1 января 2012 года.
Is Skyrim's AI Storytelling the Future of Gaming? (неопр.)GameSpy (1 февраля 2012). — «To add meaning -- and perhaps drama -- the system determines which NPC should be captured by examining your character's history and picking an NPC that you've actually had a relationship with in the past.». Дата обращения: 29 января 2012. Архивировано 5 февраля 2012 года.
Five Changes from Oblivion to Skyrim (неопр.). IGN (26 апреля 2011). — «"We can use it for miscellaneous quests, you go into town, you want to make friends with somebody, we'll generate a little quest for him that seems simple and that it's ok to go through the radiant story system. For a bigger quest, we want somebody who you're enemies with. We want to use him in that quest in some way. We'll pick the closest person who hates the player. He fills in that role."». Дата обращения: 29 января 2012. Архивировано 8 мая 2011 года.
What’s new in Skyrim: New Radiant AI and Radiant Story (неопр.). Bright Hub (18 апреля 2011). — «"The other thing it does is give the game a more organic feel than scripting could. NPC’s won’t always be standing there doing the exact same thing at the same time. The fact that your experience and what’s going on in the world around you in your game is a bit different than other people is pretty cool. The conversations you’ll overhear and subsequent quests you’ll be able to get as a result will vary. It makes the world feel much more realistic and alive."». Дата обращения: 29 января 2012. Архивировано из оригинала 1 января 2012 года.
Five Changes from Oblivion to Skyrim (неопр.). IGN (26 апреля 2011). — «"We can use it for miscellaneous quests, you go into town, you want to make friends with somebody, we'll generate a little quest for him that seems simple and that it's ok to go through the radiant story system. For a bigger quest, we want somebody who you're enemies with. We want to use him in that quest in some way. We'll pick the closest person who hates the player. He fills in that role."». Дата обращения: 29 января 2012. Архивировано 8 мая 2011 года.
Is Skyrim's AI Storytelling the Future of Gaming? (неопр.)GameSpy (1 февраля 2012). — «To add meaning -- and perhaps drama -- the system determines which NPC should be captured by examining your character's history and picking an NPC that you've actually had a relationship with in the past.». Дата обращения: 29 января 2012. Архивировано 5 февраля 2012 года.