Nacke, Lennart E.; Drachen, Anders; Kuikkaniemi, Kai; Niesenhaus, Joerg; Korhonen, Hannu; van den Hoogen, Wouter; Poels, Karolien; IJsselsteijn, Wijnand; de Kort, Yvonne.Playability and Player Experience Research // Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. — London, UK: DiGRA, 2009. — 1 сентября. Архивировано 12 ноября 2011 года.. — «playability is the evaluative process directed toward games, whereas player experience is directed toward players. More precisely, playability methods evaluate games to improve design, whereas player experience methods evaluate players to improve gaming.(p.1)».
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Craig A. Lindley, Lennart Nacke, Charlotte C. Sennersten.Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay (англ.) // Proceedings of CGAMES 2008 : paper. — Blekinge Institute of Technology, 2008. Архивировано 14 августа 2017 года.. — «The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion.».
Елена Олеговна Самойлова, Юрий Михайлович Шаев.Компьютерные Игры Как Виртуальный Нарратив // Исторические, Философские, Политические И Юридические Науки, Культурология И Искусствоведение. Вопросы Теории И Практики. — 2016. — Вып. 2 (64). — С. 171—173. — ISSN1997-292X.
Craig A. Lindley, Lennart Nacke, Charlotte C. Sennersten.Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay (англ.) // Proceedings of CGAMES 2008 : paper. — Blekinge Institute of Technology, 2008. Архивировано 14 августа 2017 года.. — «The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion.».
Nacke, Lennart E.; Drachen, Anders; Kuikkaniemi, Kai; Niesenhaus, Joerg; Korhonen, Hannu; van den Hoogen, Wouter; Poels, Karolien; IJsselsteijn, Wijnand; de Kort, Yvonne.Playability and Player Experience Research // Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. — London, UK: DiGRA, 2009. — 1 сентября. Архивировано 12 ноября 2011 года.. — «playability is the evaluative process directed toward games, whereas player experience is directed toward players. More precisely, playability methods evaluate games to improve design, whereas player experience methods evaluate players to improve gaming.(p.1)».
Елена Олеговна Самойлова, Юрий Михайлович Шаев.Компьютерные Игры Как Виртуальный Нарратив // Исторические, Философские, Политические И Юридические Науки, Культурология И Искусствоведение. Вопросы Теории И Практики. — 2016. — Вып. 2 (64). — С. 171—173. — ISSN1997-292X.