Гејмплеј (Serbian Wikipedia)

Analysis of information sources in references of the Wikipedia article "Гејмплеј" in Serbian language version.

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archive.org (Global: 6th place; Serbian: 5th place)

  • Lindley, Craig (јун 24—26, 2004). „Narrative, Game Play, and Alternative Time Structures for Virtual Environments”. Ур.: Göbel, Stefan. Technologies for Interactive Digital Storytelling and Entertainment: Proceedings of TIDSE 2004. Darmstadt, Germany: Springer. стр. 183-194. ISBN 978-3-540-22283-5. doi:10.1007/978-3-540-27797-2_25. „.. gameplay gestalt, understood as a pattern of interaction with the game system." ("A gestalt may be understood as a configuration or pattern of elements so unified as a whole that it cannot be described merely as a sum of its parts."); ".. In general, it [game play gestalt] is a particular way of thinking about the game state from the perspective of a player, together with a pattern of repetitive perceptual, cognitive, and motor operations. A particular gameplay gestalt could be unique to a person, a game, or even a playing occasion. Unique game play gestalts can also be identified across games, game genres, and players.  Проверите вредност парамет(а)ра за датум: |date= (помоћ)
  • Salen, Katie; Zimmerman, Eric (2004). Rules of Play: Game Design Fundamentals. Cambridge, Massachusetts: The MIT Press. стр. 3. ISBN 978-0-262-24045-1. „Game play is the formalized interaction that occurs when players follow the rules of a game and experience its system through play. 
  • Adams, Ernest; Rollings, Andrew (2003). Andrew Rollings and Ernest Adams on game design. New Riders Publishing. ISBN 978-1-59273-001-8. „One or more casually linked series of challenges in a simulated environment"; "Gameplay is the result of a large number of contributing elements.. gameplay is not a singular entity. It is a combination of many elements, a synergy that emerges from the inclusion of certain factors.. The gameplay emerges from the interaction among these elements, .. 
  • Concise Oxford English Dictionary (11, Revised изд.). Oxford University Press, USA. 2008. ISBN 978-0-19-954841-5. „gameplay (in a computer game) the plot and the way the game is played, as distinct from the graphics and sound effects 
  • Oxland, Kevin (2004). Gameplay and design. Addison Wesley. ISBN 978-0-321-20467-7. „.. gameplay is the components that make up a rewarding, absorbing, challenging experience that compels player to return for more .. [Gameplay] does not come from a great visual character, not does it come from state-of-art technology and beautifully rendered art. 

books.google.com (Global: 3rd place; Serbian: 2nd place)

bth.se (Global: low place; Serbian: low place)

doi.org (Global: 2nd place; Serbian: 4th place)

  • Lindley, Craig (јун 24—26, 2004). „Narrative, Game Play, and Alternative Time Structures for Virtual Environments”. Ур.: Göbel, Stefan. Technologies for Interactive Digital Storytelling and Entertainment: Proceedings of TIDSE 2004. Darmstadt, Germany: Springer. стр. 183-194. ISBN 978-3-540-22283-5. doi:10.1007/978-3-540-27797-2_25. „.. gameplay gestalt, understood as a pattern of interaction with the game system." ("A gestalt may be understood as a configuration or pattern of elements so unified as a whole that it cannot be described merely as a sum of its parts."); ".. In general, it [game play gestalt] is a particular way of thinking about the game state from the perspective of a player, together with a pattern of repetitive perceptual, cognitive, and motor operations. A particular gameplay gestalt could be unique to a person, a game, or even a playing occasion. Unique game play gestalts can also be identified across games, game genres, and players.  Проверите вредност парамет(а)ра за датум: |date= (помоћ)

web.archive.org (Global: 1st place; Serbian: 1st place)