Jump 'n BumpАрхивирано на веб-сајту Wayback Machine (22. децембар 2015) readme.txt JUMP 'N BUMP by Brainchild Design in 1998 Jump 'n Bump is e-mailware. That means you're supposed to send us an e-mail. Write for example where you're from and what you thought about this game. If you do that, you will greatly encourage us to make more games for you!
McJones, Paul (21. 10. 2014). „Xerox Alto Source Code - The roots of the modern personal computer”. Software Gems: The Computer History Museum Historical Source Code Series. Computer History Museum. Приступљено 8. 01. 2015. „'With the permission of the Palo Alto Research Center, the Computer History Museum is pleased to make available, for non-commercial use only, snapshots of Alto source code, executables, documentation, font files, and other files from 1975 to 1987.'”
Proffitt, Brian (13. 10. 2000). „StarOffice Code Released in Largest Open Source Project”. linuxtoday.com. Архивирано из оригинала 16. 10. 2013. г. Приступљено 10. 01. 2013. „'Sun's joint effort with CollabNet kicked into high gear on the OpenOffice Web site at 5 a.m. PST this morning with the release of much of the source code for the upcoming 6.0 version of StarOffice. According to Sun, this release of 9 million lines of code under GPL is the beginning of the largest open source software project ever.'”
CHAPTER 5 Non-Open Source Licenses, Understanding Open Source and Free Software Licensing - Understanding Open Source and Free Software Licensing By Andrew M. St. Laurent, August 2004
stellarfrontier.net/Архивирано на веб-сајту Wayback Machine (18. децембар 2014) "So when the game's source code was released by Stardock in 2008 under a shared source license, a few passionate pilots improved the game, fixed the bugs and patched security holes, and established a user-driven renaissance for one of the greatest games ever to grace the PC."
Bell, John (1. 10. 2009). „Opening the Source of Art”. Technology Innovation Management Review. Архивирано из оригинала 30. 03. 2014. г. Приступљено 30. 12. 2012. „'[...]that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003.'”
MembershipPeople can subscribe to become Foundation Member. Members who subscribe during the campaign period, get additional benefits for their support. During campaign: - Costs: minimum one time fee of EUR 50 (or USD 50) (archived 2002)
Bell, John (1. 10. 2009). „Opening the Source of Art”. Technology Innovation Management Review. Архивирано из оригинала 30. 03. 2014. г. Приступљено 30. 12. 2012. „'[...]that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003.'”
Jump 'n BumpАрхивирано на веб-сајту Wayback Machine (22. децембар 2015) readme.txt JUMP 'N BUMP by Brainchild Design in 1998 Jump 'n Bump is e-mailware. That means you're supposed to send us an e-mail. Write for example where you're from and what you thought about this game. If you do that, you will greatly encourage us to make more games for you!
Proffitt, Brian (13. 10. 2000). „StarOffice Code Released in Largest Open Source Project”. linuxtoday.com. Архивирано из оригинала 16. 10. 2013. г. Приступљено 10. 01. 2013. „'Sun's joint effort with CollabNet kicked into high gear on the OpenOffice Web site at 5 a.m. PST this morning with the release of much of the source code for the upcoming 6.0 version of StarOffice. According to Sun, this release of 9 million lines of code under GPL is the beginning of the largest open source software project ever.'”
stellarfrontier.net/Архивирано на веб-сајту Wayback Machine (18. децембар 2014) "So when the game's source code was released by Stardock in 2008 under a shared source license, a few passionate pilots improved the game, fixed the bugs and patched security holes, and established a user-driven renaissance for one of the greatest games ever to grace the PC."