ฮิเดโอะ โคจิมะ (Thai Wikipedia)

Analysis of information sources in references of the Wikipedia article "ฮิเดโอะ โคจิมะ" in Thai language version.

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businessweek.com

  • "Hideo Kojima: Gaming's Designer-in-Chief". Business Week. May 6, 2011. คลังข้อมูลเก่าเก็บจากแหล่งเดิมเมื่อ May 11, 2009. สืบค้นเมื่อ September 7, 2020. As a teen in Kawanishi in western Japan, Kojima's obsessions were movies, Japanese manga comics, and novels.

engadget.com

gamespot.com

gamesradar.com

  • Dawkins, Dan (June 12, 2018). "Why MGS4's final scene is more powerful than we ever realised". gamesradar. สืบค้นเมื่อ September 7, 2020. Kingo Kojima, a pharmacist, named his son based on the most common name among the doctors he met. He travelled a lot on business and watched a lot of movies, a trait he impressed on young Hideo.

ign.com

stars.ign.com

  • "IGN: Hideo Kojima Biography". คลังข้อมูลเก่าเก็บจากแหล่งเดิมเมื่อ November 16, 2007. สืบค้นเมื่อ March 12, 2008.
  • "IGN: Hideo Kojima Biography". IGN. คลังข้อมูลเก่าเก็บจากแหล่งเดิมเมื่อ November 16, 2007. Born on August 24, 1963, Hideo Kojima is the Konami Digital Entertainment, Operating Officer and Studio Head of Kojima Productions.

konami-digital-entertainment.co.jp

newsweek.com

  • Itoi, Kay (December 30, 2001). "Hideo Kojima". Newsweek. สืบค้นเมื่อ September 7, 2020.

nytimes.com

rollingstone.com

screenrobot.com

theguardian.com

  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. สืบค้นเมื่อ September 7, 2020. It was during that time that my parents introduced a family tradition: every night we would all watch a film together. I wasn't allowed to go to bed till the film had finished: the opposite of how it is for most children. My parents were huge fans of westerns, European cinema and horror in particular. They wouldn't just show me kids' films. I'd even see the sex scenes.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian (ภาษาอังกฤษแบบบริติช). ISSN 0261-3077. สืบค้นเมื่อ September 7, 2020. "I was born in a countryside town," he says. "But when I was four years old we moved to Osaka. It was a huge environment change and after that I would spend much more time at home, watching television or making figurines.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian (ภาษาอังกฤษแบบบริติช). ISSN 0261-3077. สืบค้นเมื่อ September 7, 2020. We managed to trick our parents into giving us the money to go on a four day trip to an exotic island off the coast of Japan. But when we arrived we spent the first three days swimming in the sea. On the final day we realised how little time we had left so I changed the plot … to another zombie movie. The idea was still that the plane had crashed and high school student had survived. But this time they found zombies on the island.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian (ภาษาอังกฤษแบบบริติช). ISSN 0261-3077. สืบค้นเมื่อ September 7, 2020. "Did you show your parents the film?" I ask. "No," he replies, breaking into a generous laugh.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian (ภาษาอังกฤษแบบบริติช). ISSN 0261-3077. เก็บจากแหล่งเดิมเมื่อ February 3, 2014. สืบค้นเมื่อ September 7, 2020. It was in the midst of this time of his life, watching movies and starting out on the journey to create them, that Kojima's world fell apart with the death of his father. "I was just 13 when he died," he says. "It was hard and lonely but, in a way, it strengthened my resolve to become a filmmaker."
  • Parkin, Simon (March 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian (ภาษาอังกฤษ). เก็บจากแหล่งเดิมเมื่อ February 3, 2014. สืบค้นเมื่อ September 7, 2020.
  • Parkin, Simon (March 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian (ภาษาอังกฤษ). เก็บจากแหล่งเดิมเมื่อ February 3, 2014. สืบค้นเมื่อ September 7, 2020. Kojima was studying economics at university when he made the decision to join the games industry. "I wrote novels in my spare time while studying," he says.

vulture.com

  • Goldberg, Harold (November 27, 2019). "A Video Game Auteur's Quest for Connection". Vulture (ภาษาอังกฤษแบบอเมริกัน). เก็บจากแหล่งเดิมเมื่อ April 11, 2021. สืบค้นเมื่อ September 7, 2020.

web.archive.org

  • "IGN: Hideo Kojima Biography". คลังข้อมูลเก่าเก็บจากแหล่งเดิมเมื่อ November 16, 2007. สืบค้นเมื่อ March 12, 2008.
  • "Hideo Kojima – video gaming's first auteur – Screen Robot". Screen Robot. July 2014. เก็บจากแหล่งเดิมเมื่อ April 18, 2016. สืบค้นเมื่อ April 7, 2016.
  • "Announcement of Personnel Changes (March 17, 2009)". Konami. March 17, 2009. คลังข้อมูลเก่าเก็บจากแหล่งเดิมเมื่อ May 6, 2009. สืบค้นเมื่อ August 11, 2009.
  • "Hideo Kojima". Rolling Stone. เก็บจากแหล่งเดิมเมื่อ June 21, 2018. สืบค้นเมื่อ January 5, 2018.
  • "IGN: Hideo Kojima Biography". IGN. คลังข้อมูลเก่าเก็บจากแหล่งเดิมเมื่อ November 16, 2007. Born on August 24, 1963, Hideo Kojima is the Konami Digital Entertainment, Operating Officer and Studio Head of Kojima Productions.
  • "Hideo Kojima: Gaming's Designer-in-Chief". Business Week. May 6, 2011. คลังข้อมูลเก่าเก็บจากแหล่งเดิมเมื่อ May 11, 2009. สืบค้นเมื่อ September 7, 2020. As a teen in Kawanishi in western Japan, Kojima's obsessions were movies, Japanese manga comics, and novels.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian (ภาษาอังกฤษแบบบริติช). ISSN 0261-3077. เก็บจากแหล่งเดิมเมื่อ February 3, 2014. สืบค้นเมื่อ September 7, 2020. It was in the midst of this time of his life, watching movies and starting out on the journey to create them, that Kojima's world fell apart with the death of his father. "I was just 13 when he died," he says. "It was hard and lonely but, in a way, it strengthened my resolve to become a filmmaker."
  • Parkin, Simon (March 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian (ภาษาอังกฤษ). เก็บจากแหล่งเดิมเมื่อ February 3, 2014. สืบค้นเมื่อ September 7, 2020.
  • Goldberg, Harold (November 27, 2019). "A Video Game Auteur's Quest for Connection". Vulture (ภาษาอังกฤษแบบอเมริกัน). เก็บจากแหล่งเดิมเมื่อ April 11, 2021. สืบค้นเมื่อ September 7, 2020.
  • Chen, Adrian (March 3, 2020). "Hideo Kojima's Strange, Unforgettable Video-Game Worlds". The New York Times (ภาษาอังกฤษแบบอเมริกัน). ISSN 0362-4331. เก็บจากแหล่งเดิมเมื่อ August 14, 2020. สืบค้นเมื่อ September 7, 2020.
  • Schramm, Mike (October 6, 2011). "Hideo Kojima talks life, influences at USC presentation". Engadget (ภาษาอังกฤษ). เก็บจากแหล่งเดิมเมื่อ November 8, 2020. สืบค้นเมื่อ September 7, 2020.
  • Parkin, Simon (March 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian (ภาษาอังกฤษ). เก็บจากแหล่งเดิมเมื่อ February 3, 2014. สืบค้นเมื่อ September 7, 2020. Kojima was studying economics at university when he made the decision to join the games industry. "I wrote novels in my spare time while studying," he says.
  • Schramm, Mike (October 6, 2011). "Hideo Kojima talks life, influences at USC presentation". Engadget. เก็บจากแหล่งเดิมเมื่อ November 8, 2020. สืบค้นเมื่อ September 7, 2020. His economics thesis even included a short story "to surprise my professor, and he was very surprised", said Kojima through a translator, "but it didn't help my grade much".

worldcat.org

search.worldcat.org

  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. สืบค้นเมื่อ September 7, 2020. It was during that time that my parents introduced a family tradition: every night we would all watch a film together. I wasn't allowed to go to bed till the film had finished: the opposite of how it is for most children. My parents were huge fans of westerns, European cinema and horror in particular. They wouldn't just show me kids' films. I'd even see the sex scenes.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian (ภาษาอังกฤษแบบบริติช). ISSN 0261-3077. สืบค้นเมื่อ September 7, 2020. "I was born in a countryside town," he says. "But when I was four years old we moved to Osaka. It was a huge environment change and after that I would spend much more time at home, watching television or making figurines.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian (ภาษาอังกฤษแบบบริติช). ISSN 0261-3077. สืบค้นเมื่อ September 7, 2020. We managed to trick our parents into giving us the money to go on a four day trip to an exotic island off the coast of Japan. But when we arrived we spent the first three days swimming in the sea. On the final day we realised how little time we had left so I changed the plot … to another zombie movie. The idea was still that the plane had crashed and high school student had survived. But this time they found zombies on the island.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian (ภาษาอังกฤษแบบบริติช). ISSN 0261-3077. สืบค้นเมื่อ September 7, 2020. "Did you show your parents the film?" I ask. "No," he replies, breaking into a generous laugh.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian (ภาษาอังกฤษแบบบริติช). ISSN 0261-3077. เก็บจากแหล่งเดิมเมื่อ February 3, 2014. สืบค้นเมื่อ September 7, 2020. It was in the midst of this time of his life, watching movies and starting out on the journey to create them, that Kojima's world fell apart with the death of his father. "I was just 13 when he died," he says. "It was hard and lonely but, in a way, it strengthened my resolve to become a filmmaker."
  • Chen, Adrian (March 3, 2020). "Hideo Kojima's Strange, Unforgettable Video-Game Worlds". The New York Times (ภาษาอังกฤษแบบอเมริกัน). ISSN 0362-4331. เก็บจากแหล่งเดิมเมื่อ August 14, 2020. สืบค้นเมื่อ September 7, 2020.