InnerSloth (Turkish Wikipedia)

Analysis of information sources in references of the Wikipedia article "InnerSloth" in Turkish language version.

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cbr.com

  • Sowa, Alexander (27 Eylül 2020), "Among Us: Why More Developers Should Go for Quality Over Quantity", Comic Book Resources, 8 Ekim 2020 tarihinde kaynağından arşivlendi, erişim tarihi: 7 Ekim 2020, Developers can choose to give back to their customers by adding features that encourage players to keep playing and spread the word to their friends, or they can fill games with microtransactions and rerelease what is essentially the same game every year. While the latter has certainly been successful (at least financially), Innersloth's approach sets a refreshing and consumer-friendly standard that others should follow. 

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kotaku.com.au

  • Grayson, Nathan (9 Eylül 2020), "Among Us' Improbable Rise To The Top Of Twitch", Kotaku, 9 Eylül 2020 tarihinde kaynağından arşivlendi, erişim tarihi: 7 Ekim 2020, What InnerSloth, [the] three-person development team, is good at, however, is staying the course even after a game has failed to blast into the stratosphere on day one. 

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