Моделювання типу скупчення (Ukrainian Wikipedia)

Analysis of information sources in references of the Wikipedia article "Моделювання типу скупчення" in Ukrainian language version.

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  • Thalmann, Daniel (2016). Crowd Simulation. Encyclopedia of Computer Graphics and Games. с. 1—8. doi:10.1007/978-3-319-08234-9_69-1. ISBN 978-3-319-08234-9.
  • Drettakis, George; Roussou, Maria; Reche, Alex; Tsingos, Nicolas (2007). Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning (PDF). Presence: Teleoperators and Virtual Environments. 16 (3): 318—32. doi:10.1162/pres.16.3.318. Архів оригіналу (PDF) за 29 липня 2020. Процитовано 20 квітня 2020.
  • Gwynne, S.; Galea, E.R.; Owen, M.; Lawrence, P.J.; Filippidis, L. (1999). A review of the methodologies used in the computer simulation of evacuation from the built environment. Building and Environment. 34 (6): 741—9. doi:10.1016/S0360-1323(98)00057-2.
  • Thalmann, Daniel; Grillon, Helena; Maim, Jonathan; Yersin, Barbara (2009). Challenges in Crowd Simulation. 2009 International Conference on CyberWorlds. с. 1—12. doi:10.1109/CW.2009.23. ISBN 978-1-4244-4864-7.
  • Maim, J.; Yersin, B.; Thalmann, D. (2009). Unique Character Instances for Crowds. IEEE Computer Graphics and Applications. 29 (6): 82—90. doi:10.1109/MCG.2009.129. PMID 24806782.
  • Chao, Qianwen; Deng, Zhigang; Jin, Xiaogang (2015). Vehicle-pedestrian interaction for mixed traffic simulation. Computer Animation and Virtual Worlds. 26 (3–4): 405—12. doi:10.1002/cav.1654.
  • Sewall, Jason; Wilkie, David; Lin, Ming C. (2011). Interactive hybrid simulation of large-scale traffic. ACM Transactions on Graphics. 30 (6): 1. doi:10.1145/2070781.2024169.
  • Kallmann, Marcelo; Thalmann, Daniel (1999). Modeling Objects for Interaction Tasks. Computer Animation and Simulation '98. Eurographics. с. 73—86. doi:10.1007/978-3-7091-6375-7_6. ISBN 978-3-211-83257-8.
  • Reynolds, Craig (1987). Flocks, herds, and schools: A distributed behavior model. Т. July 1987. с. 25—34. doi:10.1145/37401.37406. ISBN 978-0897912273. {{cite book}}: Проігноровано |journal= (довідка)
  • Terzopoulos, Demetri; Tu, Xiaoyuan; Grzeszczuk, Radek (1994). Artificial Fishes: Autonomous Locomotion, Perception, Behavior, and Learning in a Simulated Physical World. Artificial Life. 1 (4): 327—51. doi:10.1162/artl.1994.1.4.327.
  • Musse, S. R.; Thalmann, D. (1997). A Model of Human Crowd Behavior : Group Inter-Relationship and Collision Detection Analysis. Computer Animation and Simulation '97. Eurographics. с. 39—51. doi:10.1007/978-3-7091-6874-5_3. ISBN 978-3-211-83048-2.
  • Musse, S.R.; Thalmann, D. (2001). Hierarchical model for real time simulation of virtual human crowds. IEEE Transactions on Visualization and Computer Graphics (Submitted manuscript). 7 (2): 152—64. doi:10.1109/2945.928167. Архів оригіналу за 1 серпня 2020. Процитовано 20 квітня 2020.
  • Ulicny, Branislav; Ciechomski, Pablo de Heras; Thalmann, Daniel (2004). Crowdbrush. Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation – SCA '04. с. 243—52. doi:10.1145/1028523.1028555. ISBN 978-3-905673-14-2.
  • Zhou, Suiping; Chen, Dan; Cai, Wentong; Luo, Linbo; Low, Malcolm Yoke Hean; Tian, Feng; Tay, Victor Su-Han; Ong, Darren Wee Sze; Hamilton, Benjamin D. (2010). Crowd modeling and simulation technologies (PDF). ACM Transactions on Modeling and Computer Simulation. 20 (4): 1—35. doi:10.1145/1842722.1842725. Архів оригіналу (PDF) за 21 березня 2020. Процитовано 20 квітня 2020.
  • Degond, Pierre; Navoret, Laurent; Bon, Richard; Sanchez, David (2010). Congestion in a macroscopic model of self-driven particles modeling gregariousness. Journal of Statistical Physics. Springer. 138 (1–3): 85—125. arXiv:0908.1817. Bibcode:2010JSP...138...85D. doi:10.1007/s10955-009-9879-x.
  • Cohen, Eyal; Cohen, Eyal; Najman, Laurent (1997). From crowd simulation to airbag deployment: Particle systems, a new paradigm of simulation. Journal of Electronic Imaging. 6: 94—107. Bibcode:1997JEI.....6...94B. doi:10.1117/12.261175.
  • Patil, Sachin; Van Den Berg, Jur; Curtis, Sean; Lin, Ming C; Manocha, Dinesh (2011). Directing Crowd Simulations Using Navigation Fields. IEEE Transactions on Visualization and Computer Graphics. 17 (2): 244—54. doi:10.1109/TVCG.2010.33. PMID 21149879.
  • Guy, Stephen J.; Kim, Sujeong; Lin, Ming C.; Manocha, Dinesh (2011). Simulating heterogeneous crowd behaviors using personality trait theory. Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation – SCA '11. с. 43—52. doi:10.1145/2019406.2019413. ISBN 978-1-4503-0923-3.
  • Durupinar, Funda; Pelechano, Nuria; Allbeck, Jan; Gudukbay, Ugur; Badler, Norman I. (2011). How the Ocean Personality Model Affects the Perception of Crowds. IEEE Computer Graphics and Applications. 31 (3): 22—31. doi:10.1109/MCG.2009.105. PMID 24808089.
  • Kim, Sujeong; Guy, Stephen J.; Manocha, Dinesh; Lin, Ming C. (2012). Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory. Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games – I3D '12. с. 55—62. doi:10.1145/2159616.2159626. ISBN 978-1-4503-1194-6.
  • Braun, A.; Musse, S.R.; De Oliveira, L.P.L.; Bodmann, B.E.J. (2003). Modeling individual behaviors in crowd simulation. Proceedings 11th IEEE International Workshop on Program Comprehension. с. 143—8. doi:10.1109/CASA.2003.1199317. ISBN 978-0-7695-1934-0.
  • Pelechano, Nuria; Badler, Norman (2006). Modeling Crowd and Trained Leader Behavior during Building Evacuation. IEEE Computer Graphics and Applications. 26 (6): 80—6. doi:10.1109/MCG.2006.133. PMID 17120916.
  • Vigueras, G.; Lozano, M.; Pérez, C.; Orduña, J.M. (2008). A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server. 2008 37th International Conference on Parallel Processing. с. 430—7. doi:10.1109/ICPP.2008.20.
  • Aubel, A.; Boulic, R.; Thalmann, D. (2000). Real-time display of virtual humans: Levels of details and impostors. IEEE Transactions on Circuits and Systems for Video Technology. 10 (2): 207—17. doi:10.1109/76.825720.
  • Guy, Stephen J.; Van Den Berg, Jur; Liu, Wenxi; Lau, Rynson; Lin, Ming C.; Manocha, Dinesh (2012). A statistical similarity measure for aggregate crowd dynamics. ACM Transactions on Graphics. 31 (6): 1. doi:10.1145/2366145.2366209.
  • McKenzie, F. D.; Petty, M. D.; Kruszewski, P. A.; Gaskins, R. C.; Nguyen, Q.-A. H.; Seevinck, J.; Weisel, E. W. (2007). Integrating crowd-behavior modeling into military simulation using game technology. Simulation & Gaming. 39: 10—38. doi:10.1177/1046878107308092.

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  • Maim, J.; Yersin, B.; Thalmann, D. (2009). Unique Character Instances for Crowds. IEEE Computer Graphics and Applications. 29 (6): 82—90. doi:10.1109/MCG.2009.129. PMID 24806782.
  • Patil, Sachin; Van Den Berg, Jur; Curtis, Sean; Lin, Ming C; Manocha, Dinesh (2011). Directing Crowd Simulations Using Navigation Fields. IEEE Transactions on Visualization and Computer Graphics. 17 (2): 244—54. doi:10.1109/TVCG.2010.33. PMID 21149879.
  • Durupinar, Funda; Pelechano, Nuria; Allbeck, Jan; Gudukbay, Ugur; Badler, Norman I. (2011). How the Ocean Personality Model Affects the Perception of Crowds. IEEE Computer Graphics and Applications. 31 (3): 22—31. doi:10.1109/MCG.2009.105. PMID 24808089.
  • Pelechano, Nuria; Badler, Norman (2006). Modeling Crowd and Trained Leader Behavior during Building Evacuation. IEEE Computer Graphics and Applications. 26 (6): 80—6. doi:10.1109/MCG.2006.133. PMID 17120916.

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