Chiến lược thời gian thực (Vietnamese Wikipedia)

Analysis of information sources in references of the Wikipedia article "Chiến lược thời gian thực" in Vietnamese language version.

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anticlockwise.com

archive.today

armchairgeneral.com

classicgaming.com

cnet.com

reviews.cnet.com

com.com

i.d.com.com

dunniwaydesign.com

  • “RTS Design”. Aspects of real-time strategy. 2007. Bản gốc lưu trữ ngày 20 tháng 2 năm 2012. Truy cập ngày 13 tháng 9 năm 2007.

gamasutra.com

gameindustry.com

gamereplays.org

gamespot.com

  • Bruce Geryk. “A History of Real-Time Strategy Games”. GameSpot. Bản gốc lưu trữ ngày 27 tháng 4 năm 2011. Truy cập ngày 31 tháng 3 năm 2008. Early computer strategy games adhered firmly to the turn-based concepts of their board game ancestors, where--by necessity--players had time to plan their turns before their opponents had a chance to move. Real-time strategy changed all of that so that games would begin to more closely resemble reality: Time was limited, and if you wasted yours, your opponents would probably be taking advantage of theirs.
  • Bruce Geryk. “A History of Real-Time Strategy Games”. GameSpot. Bản gốc lưu trữ ngày 27 tháng 4 năm 2011. Truy cập ngày 31 tháng 3 năm 2008. It wasn't until some time after the game was in development that I decided to call it "real-time strategy"--it seems obvious now, but there was a lot of back and forth between calling it a "real-time war game", "real-time war", "wargame", or "strategy game". I was deeply concerned that words like "strategy" and "wargame" would keep many players from even trying this completely new game dynamic. Before 1992, wargames and strategy games were very much niche markets--with the exception of Sid Meier's work--so my fears were justified. But in the end, it was best to call it an "RTS" because that is exactly what it was.
  • Geryk, Bruce. “A History of Real-Time Strategy Games”. GameSpot. Bản gốc lưu trữ ngày 27 tháng 4 năm 2011. Truy cập ngày 29 tháng 5 năm 2007.
  • Bruce Geryk. “A History of Real-Time Strategy Games”. GameSpot. Bản gốc lưu trữ ngày 27 tháng 4 năm 2011. Truy cập ngày 31 tháng 3 năm 2008. Although games such as Populous and SimCity are certainly played in real time, these give rise to the "god game" genre, which includes such titles as the city-builder series from Impressions, Will Wright's innovative designs, and much of Peter Molyneux's work, including the upcoming Black & White. Games in this genre tend to appeal to their own fans, and while there definitely is an overlap between these two genres, gamers generally see them as distinct from one another.

gamespy.com

archive.gamespy.com

uk.gamespy.com

classicgaming.gamespy.com

pc.gamespy.com

google.co.uk

translate.google.co.uk

hardcoregaming101.net

blog.hardcoregaming101.net

havok.com

ign.com

pc.ign.com

uk.ps2.ign.com

uk.retro.ign.com

xbox360.ign.com

ve3d.ign.com

kuresoft.net

kuro5hin.org

nassaulibrary.org

nintendo.co.jp

prenhall.com

wps.prenhall.com

rakrent.com

rtsguru.com

strategyplanet.com

tweaktown.com

gaming.tweaktown.com

web.archive.org