Analysis of information sources in references of the Wikipedia article "世嘉土星" in Chinese language version.
One of the key objections to 3D graphics that developers had been raising with Sony was that while polygons worked fine for inanimate objects such as racing cars, 2D images were superior when it came to animating people or other characters. Virtua Fighter, Suzuki's follow-up to Virtua Racing, was a direct riposte to such thinking ... The characters may have resembled artists' mannequins but their lifelike movement turned Suzuki's game into a huge success that exploded claims that game characters couldn't be done successfully in 3D ... Teruhisa Tokunaka, chief executive officer of Sony Computer Entertainment, even went so far as to thank Sega for creating Virtua Fighter and transforming developers' attitudes.
Lack of distribution may have contributed significantly to the failure of the Sega Saturn to gain an installed base. Sega had limited distribution for its Saturn launch, which may have slowed the building of its installed base both directly (because consumers had limited access to the product) and indirectly (because distributors that were initially denied product may have been reluctant to promote the product after the limitations were lifted). Nintendo, by contrast, had unlimited distribution for its Nintendo 64 launch, and Sony not only had unlimited distribution, but had extensive experience with negotiating with retailing giants such as Wal-Mart for its consumer electronics products.cf. Is War hell for Sega?. Next Generation. 1996-01, 2 (13): 7 (英语).
Tom Kalinske: We needed to do something shocking because we were $100 more than the other guy ... I still think [the surprise launch] was a good idea. If I had it to do over again would I do it a little differently? Yeah, definitely. I wouldn't take the risk of annoying retailers the way we did. I would clue them in and do an early launch in a region or three regions or something so we could include everybody.
Only Final Fantasy VII tops it.cf. Panzer Dragoon Saga Review. Edge. 1998-03-25 [2018-08-21]. (原始内容存档于2014-12-24) (英语).
Adds a creative depth only SquareSoft games can currently rival.cf. Panzer Dragoon Saga. Next Generation. 1998-05-14 [2018-08-21]. (原始内容存档于1999-08-29) (英语).
One of the best RPGs ever.
The 3D environments were drawn by one processor, while another handled the 2D enemies, hoops and trees, melding them seamlessly to create a smooth, surprisingly fast-moving game that still looks striking today.
Although AM2 has managed to replicate the coin-op tolerably well, Saturn Daytona fails to capture the arcade experience that PlayStation Ridge Racer so convincingly delivers.cf. McNamara, Andy. Prepare Yourself for the Ultimate Racing Experience. Game Informer. 1995-09 [2018-09-15]. (原始内容存档于1997-11-20) (英语). cf. Air Hendrix. Pro Review: Daytona USA. GamePro. 1995-08, 7 (73): 50 (英语).
Daytona pales in comparison to Ridge Racer for the Japanese PlayStation, which takes an early lead with better features, gameplay, and graphics.
Totally eliminates the hit or miss polarity of other light-gun games and adds a whole new level of detail to the genre.
Only Final Fantasy VII tops it.cf. Panzer Dragoon Saga Review. Edge. 1998-03-25 [2018-08-21]. (原始内容存档于2014-12-24) (英语).
Adds a creative depth only SquareSoft games can currently rival.cf. Panzer Dragoon Saga. Next Generation. 1998-05-14 [2018-08-21]. (原始内容存档于1999-08-29) (英语).
One of the best RPGs ever.
Only Final Fantasy VII tops it.cf. Panzer Dragoon Saga Review. Edge. 1998-03-25 [2018-08-21]. (原始内容存档于2014-12-24) (英语).
Adds a creative depth only SquareSoft games can currently rival.cf. Panzer Dragoon Saga. Next Generation. 1998-05-14 [2018-08-21]. (原始内容存档于1999-08-29) (英语).
One of the best RPGs ever.
Sega executives started to quietly state that Virtua Fighter 3 was not going to come out for the Saturn.
Steven Spielberg, CES 1995: This is the character! This is the character that is going to do it for Saturn!
A wholly competent (but somewhat workmanlike, as the Saturn was not as good at 3D as the PSone or N64) action-adventure game.
Sega of America Inc. (SOA) Monday announced that Shoichiro Irimajiri has been appointed chairman and chief executive officer. Sega also announced that Bernard Stolar, previously of Sony Computer Entertainment America, has joined the company as executive vice president, responsible for product development and third-party business ... Sega also announced that Hayao Nakayama and David Rosen have resigned as chairman and co-chairman of Sega of America, respectively.
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被忽略 (帮助) 需付费查阅Only Final Fantasy VII tops it.cf. Panzer Dragoon Saga Review. Edge. 1998-03-25 [2018-08-21]. (原始内容存档于2014-12-24) (英语).
Adds a creative depth only SquareSoft games can currently rival.cf. Panzer Dragoon Saga. Next Generation. 1998-05-14 [2018-08-21]. (原始内容存档于1999-08-29) (英语).
One of the best RPGs ever.
Kentaro Yoshida: We thought we'd have no problem making games that were superior to PlayStation games.
There are reportedly seven different processors in the Saturn. The main processor will be a custom 32-Bit RISC chip under joint development by Sega and Hitachi.
There are reportedly seven different processors in the Saturn. The main processor will be a custom 32-Bit RISC chip under joint development by Sega and Hitachi.
Kentaro Yoshida: We thought we'd have no problem making games that were superior to PlayStation games.
Although AM2 has managed to replicate the coin-op tolerably well, Saturn Daytona fails to capture the arcade experience that PlayStation Ridge Racer so convincingly delivers.cf. McNamara, Andy. Prepare Yourself for the Ultimate Racing Experience. Game Informer. 1995-09 [2018-09-15]. (原始内容存档于1997-11-20) (英语). cf. Air Hendrix. Pro Review: Daytona USA. GamePro. 1995-08, 7 (73): 50 (英语).
Daytona pales in comparison to Ridge Racer for the Japanese PlayStation, which takes an early lead with better features, gameplay, and graphics.
Sega of America Inc. (SOA) Monday announced that Shoichiro Irimajiri has been appointed chairman and chief executive officer. Sega also announced that Bernard Stolar, previously of Sony Computer Entertainment America, has joined the company as executive vice president, responsible for product development and third-party business ... Sega also announced that Hayao Nakayama and David Rosen have resigned as chairman and co-chairman of Sega of America, respectively.
|journal=
被忽略 (帮助) 需付费查阅Totally eliminates the hit or miss polarity of other light-gun games and adds a whole new level of detail to the genre.
Only Final Fantasy VII tops it.cf. Panzer Dragoon Saga Review. Edge. 1998-03-25 [2018-08-21]. (原始内容存档于2014-12-24) (英语).
Adds a creative depth only SquareSoft games can currently rival.cf. Panzer Dragoon Saga. Next Generation. 1998-05-14 [2018-08-21]. (原始内容存档于1999-08-29) (英语).
One of the best RPGs ever.
Steven Spielberg, CES 1995: This is the character! This is the character that is going to do it for Saturn!
The 3D environments were drawn by one processor, while another handled the 2D enemies, hoops and trees, melding them seamlessly to create a smooth, surprisingly fast-moving game that still looks striking today.
A wholly competent (but somewhat workmanlike, as the Saturn was not as good at 3D as the PSone or N64) action-adventure game.
Sega executives started to quietly state that Virtua Fighter 3 was not going to come out for the Saturn.
Only Final Fantasy VII tops it.cf. Panzer Dragoon Saga Review. Edge. 1998-03-25 [2018-08-21]. (原始内容存档于2014-12-24) (英语).
Adds a creative depth only SquareSoft games can currently rival.cf. Panzer Dragoon Saga. Next Generation. 1998-05-14 [2018-08-21]. (原始内容存档于1999-08-29) (英语).
One of the best RPGs ever.
Sega's knee-jerk reaction was to delay its Saturn development program for a few months to incorporate a new video processor into the system. Not only would this boost its 2D abilities considerably (something that Sony's machine was less proficient at), but it would also provide better texture mapping for 3D graphics ... Of course, Hitachi's link with the Saturn project goes much deeper. In 1993, the Japanese electronics company set up a joint venture with Sega to develop a CPU for the Saturn based on proprietary Hitachi technology. Several Hitachi staff were seconded to Sega's Saturn division (it's now believed that the same team is now working on preliminary 64-bit technology for Sega), and the result was the SH-2 ... As with most Sega hardware, Model 1 was basically an expensive assortment of bought-in chips. Its main CPU, an NEC V60 running at just 16 MHz, was simply too slow for the Saturn. And the bulk of Virtua Racing 's number crunching was handled by four serial DSPs that were way too costly to be included in any home system. Sega's consequent development of the SH-2 meant that it could also produce a Saturn-compatible arcade system.
Hideki Okamura: [Saturn] was just a development code name for hardware that was adopted by the Japanese development staff. The name has become common knowledge and it has a nice ring to it.
The graphics were state-of-the-art when this game was released in the arcades a year ago. Other fighters—notably Tekken and Toh Shin Den—now make better use of the polygon engine.
Sega of Japan recently announced it was going to produce a Saturn with Internet access built in.