Analysis of information sources in references of the Wikipedia article "任天堂3DS" in Chinese language version.
Currently, we have no information what exact chip is being used [just that nVidia won the contract], but with the debut set for February 2010, the second generation of Tegra chips could make an excellent base [to be launched at Mobile World Congress in Barcelona].
'Apparently, the Japanese press was all over it and talked with suppliers there and Nintendo just wanted to get out ahead by breaking the news to prevent a leak,' says Billy Pigeon, senior analyst with M2 Research.
Any kind of March announcement wouldn't fit with the timeline I understand the second DS to be on,' he added.
In reality, if we did this it would increase the cost of the hardware, and customers would complain about Nintendo putting prices up, but it is one option for the future.
For their '3D Control Stick' Nintendo has decided to go for something much more akin to the 'control nub' on the PSP systems.
The exec went on to address the issue with the Asahi Shimbun, asserting that the reporter stated, 'The graphics for the next DS will be highly detailed and it will contain a motion sensor, right?' Iwata claims he then replied, 'Those things are naturally being required. But do you think it would sell with just that?' Iwata emphasized that this last part was left completely out.
Miyamoto: I suppose so. To go way back, I even made a 3D Famicom game on disk that you played wearing goggles. We made that with you, Iwata-san. Iwata: Right, right! The first work Miyamoto-san and I did together was a racing game for the Family Computer Disk System that you played wearing goggles. [...] A game called Famicom Grand Prix II: 3D Hot Rally.
Iwata: Virtual Boy was, I think, a commercial failure. Normally, I think it would have been understandable if Nintendo experienced a kind of trauma with regard to the whole 3D genre. But Nintendo continued to doggedly make attempts in 3D technology. And you could say that those attempts have now finally borne fruit. I feel like that is an interesting progression of topicsyay.
Miyamoto: At the time, as I was working on the Nintendo 64 system, part of me thought we should use wire frames to render 3D graphics, but I also thought that wire frame images weren't terribly appealing. [...] If nothing but wire-frame fighter craft had appeared and Mario and other beloved characters had never shown up, that would be a little sad. But if you only changed the depth of a 2D image of Mario, it wouldn't bring out the real appeal of Virtual Boy. So the Virtual Boy system was a complicated affair. [...] Virtual Boy had two big tasks to accomplish, and it went out into the world without satisfying either one. It's not so much that the machine itself was wrong as a product, but that we were wrong in how we portrayed it.
Iwata: To go back a little further, the Nintendo GameCube system actually had 3D-compatible circuitry built in [...] Itoi: Nintendo GameCube did? And all the Nintendo GameCube systems around the world? Iwata: Yeah. If you fit it with a certain accessory, it could display 3D images.
Iwata: We couldn't have done it without selling it for a price far above that of the Nintendo GameCube system itself! We already had a game for it, though – Luigi's Mansion, simultaneously released with Nintendo GameCube Device.
Iwata:For example, a sample screen used in the Nintendo 3DS to illustrate how you can see three-dimensional images without special glasses was functioning on the Game Boy Advance SP system.
Iwata: [...] But the resolution of LCD was low then, so it didn't look that great and it never made it to being a product. In order to make images look three-dimensional without special glasses [...] you need high resolution and high-precision technology. We didn't have that to a sufficient degree back then, so the stereoscopic effect wasn't very sharp.
Miyamoto: When we were making Shigureden, Yamauchi-san expressed his earnest hope that we could make something "jump out."
Miyamoto: We got pretty far along with regard to the methodology, but didn't have enough time to develop it and gave up. But we did get to do a lot of research with regard to the liquid crystal and other matters involved.
The Nintendo eShop will use a cash-based system. Users can either input credit card information in the shop or purchase a Nintendo 3DS eShop card at retail locations.[失效連結]
To keep costs down, Mr. Miyamoto said, some features were left out of the DS. Maybe next time, he said, he will be able to include a tilt sensor for gyroscopic control.
Currently, we have no information what exact chip is being used [just that nVidia won the contract], but with the debut set for February 2010, the second generation of Tegra chips could make an excellent base [to be launched at Mobile World Congress in Barcelona].
In reality, if we did this it would increase the cost of the hardware, and customers would complain about Nintendo putting prices up, but it is one option for the future.
To keep costs down, Mr. Miyamoto said, some features were left out of the DS. Maybe next time, he said, he will be able to include a tilt sensor for gyroscopic control.
The exec went on to address the issue with the Asahi Shimbun, asserting that the reporter stated, 'The graphics for the next DS will be highly detailed and it will contain a motion sensor, right?' Iwata claims he then replied, 'Those things are naturally being required. But do you think it would sell with just that?' Iwata emphasized that this last part was left completely out.
Any kind of March announcement wouldn't fit with the timeline I understand the second DS to be on,' he added.
'Apparently, the Japanese press was all over it and talked with suppliers there and Nintendo just wanted to get out ahead by breaking the news to prevent a leak,' says Billy Pigeon, senior analyst with M2 Research.
For their '3D Control Stick' Nintendo has decided to go for something much more akin to the 'control nub' on the PSP systems.
Miyamoto: I suppose so. To go way back, I even made a 3D Famicom game on disk that you played wearing goggles. We made that with you, Iwata-san. Iwata: Right, right! The first work Miyamoto-san and I did together was a racing game for the Family Computer Disk System that you played wearing goggles. [...] A game called Famicom Grand Prix II: 3D Hot Rally.
Iwata: Virtual Boy was, I think, a commercial failure. Normally, I think it would have been understandable if Nintendo experienced a kind of trauma with regard to the whole 3D genre. But Nintendo continued to doggedly make attempts in 3D technology. And you could say that those attempts have now finally borne fruit. I feel like that is an interesting progression of topicsyay.
Miyamoto: At the time, as I was working on the Nintendo 64 system, part of me thought we should use wire frames to render 3D graphics, but I also thought that wire frame images weren't terribly appealing. [...] If nothing but wire-frame fighter craft had appeared and Mario and other beloved characters had never shown up, that would be a little sad. But if you only changed the depth of a 2D image of Mario, it wouldn't bring out the real appeal of Virtual Boy. So the Virtual Boy system was a complicated affair. [...] Virtual Boy had two big tasks to accomplish, and it went out into the world without satisfying either one. It's not so much that the machine itself was wrong as a product, but that we were wrong in how we portrayed it.
Iwata: To go back a little further, the Nintendo GameCube system actually had 3D-compatible circuitry built in [...] Itoi: Nintendo GameCube did? And all the Nintendo GameCube systems around the world? Iwata: Yeah. If you fit it with a certain accessory, it could display 3D images.
Iwata: We couldn't have done it without selling it for a price far above that of the Nintendo GameCube system itself! We already had a game for it, though – Luigi's Mansion, simultaneously released with Nintendo GameCube Device.
Iwata:For example, a sample screen used in the Nintendo 3DS to illustrate how you can see three-dimensional images without special glasses was functioning on the Game Boy Advance SP system.
Iwata: [...] But the resolution of LCD was low then, so it didn't look that great and it never made it to being a product. In order to make images look three-dimensional without special glasses [...] you need high resolution and high-precision technology. We didn't have that to a sufficient degree back then, so the stereoscopic effect wasn't very sharp.
Miyamoto: When we were making Shigureden, Yamauchi-san expressed his earnest hope that we could make something "jump out."
Miyamoto: We got pretty far along with regard to the methodology, but didn't have enough time to develop it and gave up. But we did get to do a lot of research with regard to the liquid crystal and other matters involved.