女性與電子遊戲 (Chinese Wikipedia)

Analysis of information sources in references of the Wikipedia article "女性與電子遊戲" in Chinese language version.

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  • Brand, Jeffrey; S., Todhunter. Digital Australia (2016) (PDF). www.IGEA.net. Interactive Games & Entertainment Association 2015. [2016-12-12]. (原始内容存档 (PDF)于2017-01-14). 
  • Brand, Jeffrey; S., Todhunter. Digital Australia (2016) (PDF). Interactive Software Federation of Europe. Interactive Games & Entertainment Association 2015. [2016-12-12]. (原始内容存档 (PDF)于2016-08-04). 

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  • "Essential Facts 2012页面存档备份,存于互联网档案馆)." 加拿大娛樂軟體協會英语Entertainment Software Association of Canada. Pg.3. 2012.
  • Essential Facts 2016 (PDF). 加拿大娛樂軟體協會英语Entertainment Software Association of Canada. [2016-12-12]. (原始内容存档 (PDF)于2016-12-01). 
  • Kaplan, Sidney J. "The Image of Amusement Arcades and Differences in Male and Female Video Game Playing".《大眾文化雜誌英语The Journal of Popular Culture》. Vol.17. Pp.93–98. June 1983. ISSN 0022-3840 (Presented as "Amusement Arcades: Video Games and Differences in Male and Female Participation" before the North Central Sociological Association. Detroit Michigan. May 1982 annual meeting.)
  • Trinkaus, John. W. "Arcade Video Games: An Informal Look", 《心理報告英语Psychological Reports》. Vol.52, No.2. Pg.586. 1983. ISSN 0033-2941

wiley.com

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  • Kaplan, Sidney J. "The Image of Amusement Arcades and Differences in Male and Female Video Game Playing".《大眾文化雜誌英语The Journal of Popular Culture》. Vol.17. Pp.93–98. June 1983. ISSN 0022-3840 (Presented as "Amusement Arcades: Video Games and Differences in Male and Female Participation" before the North Central Sociological Association. Detroit Michigan. May 1982 annual meeting.)
  • Trinkaus, John. W. "Arcade Video Games: An Informal Look", 《心理報告英语Psychological Reports》. Vol.52, No.2. Pg.586. 1983. ISSN 0033-2941
  • Leroux, Yvan and Michel Pépin. "Jeu Sur Micro-Ordinateur et Différences Liées au Sexe". Revue des Sciences de l'Education. Vol.XII, No.2. Pp.173-196. 1986. ISSN 0318-479X
  • Shen, Cuihua; Ratan, Rabindra; Cai, Y. Dora; Leavitt, Alex. Do Men Advance Faster Than Women? Debunking the Gender Performance Gap in Two Massively Multiplayer Online Games. Journal of Computer-Mediated Communication. 2016-05-01, 21: 312–329 [2017-01-20]. ISSN 1083-6101. doi:10.1111/jcc4.12159. (原始内容存档于2017-12-22) (英语). 

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  • Coleco Presents The Adam Computer System. YouTube. 事件发生在 44:30. 2016-05-03 [1983-09-28] [2017-01-20]. (原始内容存档于2017-01-03). We're doing that with five new television commercials, which have just been completed, and which will be shown in conjuction with the Adam launch date. These commercials are each directed to our target audience, which is composed of our friendly neighborhood children, boys age 8 to 16 and their fathers. We believe those are the two groups that really fuel computer purchases, [boos] and we've directed right at 'em [more boos] - oh, sorry, sorry, sorry, sorry. Women, we've a commercial for you, trust me, but the key point is that our research, which is consumer research, directed that thought [inaudible] from the research, and we've directed our commercials at that target user group.