渡邊大佑 (Chinese Wikipedia)

Analysis of information sources in references of the Wikipedia article "渡邊大佑" in Chinese language version.

refsWebsite
Global rank Chinese rank
1st place
1st place
5,936th place
2,123rd place
14th place
18th place
125th place
231st place
9th place
2nd place

archive.today

gamespot.com

uk.gamespot.com

imageshack.us

img29.imageshack.us

web.archive.org

  • Studio BentStuff (编). Final Fantasy XII Scenario Ultimania. Square Enix. 2006. ISBN 4-7575-1696-7. (原始内容存档于2011-07-24) (日语). 
  • Video interview with FINAL FANTASY XII Directors. FINAL FANTASY XII Collector's Edition Bonus DVD. Square Enix Co., Ltd. 31 October 2006 [8 April 2011]. (原始内容存档于2013-12-06). Hiroshi Minagawa: In the course of development, Jun Akiyama and Daisuke Watanabe came up with many ideas but ultimately we had to abandon many of them. I'd heard their original ideas and I wish we could have included them all. Once we began development and many of the systems were in place, the team had many progressive ideas. It was the most enjoyable part of the project. But as we approached the project's end, I had to point out features we had to drop in order for the game to be finished. Which is unfortunate, since I'm sure people would have enjoyed the game that much more if we could have left all our original ideas in. 

youtube.com

  • Video interview with FINAL FANTASY XII Directors. FINAL FANTASY XII Collector's Edition Bonus DVD. Square Enix Co., Ltd. 31 October 2006 [8 April 2011]. (原始内容存档于2013-12-06). Hiroshi Minagawa: In the course of development, Jun Akiyama and Daisuke Watanabe came up with many ideas but ultimately we had to abandon many of them. I'd heard their original ideas and I wish we could have included them all. Once we began development and many of the systems were in place, the team had many progressive ideas. It was the most enjoyable part of the project. But as we approached the project's end, I had to point out features we had to drop in order for the game to be finished. Which is unfortunate, since I'm sure people would have enjoyed the game that much more if we could have left all our original ideas in.