西方电子角色扮演游戏史 (Chinese Wikipedia)

Analysis of information sources in references of the Wikipedia article "西方电子角色扮演游戏史" in Chinese language version.

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  • Vandervell, Andy. S.T.A.L.K.E.R.: Shadow of Chernobyl. bit-tech. Dennis Publishing Limited. 2007-03-19 [2012-07-01]. (原始内容存档于2016-05-05). Being someone that really didn't enjoy Oblivion – too big, too open plan, too much crazy dialogue, I was surprised to find that Stalker, as a similar RPG/FPS hybrid really did it for me. 

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  • Edge Staff. Legend Of Grimrock review. Edge Magazine. Future Publishing Limited. 2012-04-12 [2012-05-09]. (原始内容存档于2012-07-10). Legend Of Grimrock isn't a love letter to Dungeon Master, the 1987 blend of subterranean exploration, survival, switches and traps. It's a near-facsimile. But that's not a fact Almost Human is trying to hide; it's the selling point. Legend Of Grimrock replicates a classic faithfully enough to massage the nostalgia glands of anyone who played the original, and it's a test of the timelessness of an almost universally loved game. 

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  • Kosak, Dave. Fate. GameSpy. IGN Entertainment, Inc. 2005-05-18 [2011-07-14]. (原始内容存档于2021-01-26). 

gamesradar.com

  • Chan, Norman. STALKER: Clear Sky. GamesRadar. Future US, Inc. 2008-09-17 [2012-07-01]. (原始内容存档于2019-10-02). Let's see a show of hands from those who played the original STALKER: Shadow of Chernobyl. All of you with your hands down: shame on you. Despite its lack of polish, the appeal of its immersive open world, shooter/RPG hybrid gameplay, and gritty atmosphere earned it an 85 percent score last year. 

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  • IGN Staff. Baldur's Gate – PC Review at IGN. IGN. IGN Entertainment, Inc. 1999-01-18 [2010-09-05]. (原始内容存档于2012-08-17). Baldur's Gate is, simply put, the best computer representation of Dungeons and Dragons ever made. (...) The entire game is played exactly like a true game of AD&D with savings throws, armor classes and to-hit rolls and combat range and speed all computed with every scrap the party gets into. The thing that makes this all so impressive (and very different from SSI's Gold Box series) is that it all goes on behind the scenes where it belongs. 
  • Krause, Staci. Gothic. IGN. IGN Entertainment, Inc. 2001-01-15 [2009-01-16]. (原始内容存档于2012-02-25). 

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  • Pluto 13. Rights to "Gothic " (PDF). 2007-06-06 [2007-09-21]. (原始内容 (PDF)存档于2007-08-04). Specific rights to already or yet to be published games [...] were contractually granted to JoWooD [...] The same applies to [...] the trademark “GOTHIC”. These contracts are extensive and confidential. 

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  • VoxClamant. Arcania Review. RPGWatch. 2010-10-13 [2010-11-06]. (原始内容存档于2020-11-09). 

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