Analysis of information sources in references of the Wikipedia article "西方电子角色扮演游戏史" in Chinese language version.
Being someone that really didn't enjoy Oblivion – too big, too open plan, too much crazy dialogue, I was surprised to find that Stalker, as a similar RPG/FPS hybrid really did it for me.
Legend Of Grimrock isn't a love letter to Dungeon Master, the 1987 blend of subterranean exploration, survival, switches and traps. It's a near-facsimile. But that's not a fact Almost Human is trying to hide; it's the selling point. Legend Of Grimrock replicates a classic faithfully enough to massage the nostalgia glands of anyone who played the original, and it's a test of the timelessness of an almost universally loved game.
For the last decade or so, the over-arching focus I’ve seen is a push for bigger worlds. This in turn drives the player to explore and try new things. To a great extent, these games contain specific experiences that 8bit predecessors could not deliver in such detail.
Let's see a show of hands from those who played the original STALKER: Shadow of Chernobyl. All of you with your hands down: shame on you. Despite its lack of polish, the appeal of its immersive open world, shooter/RPG hybrid gameplay, and gritty atmosphere earned it an 85 percent score last year.
Baldur's Gate is, simply put, the best computer representation of Dungeons and Dragons ever made. (...) The entire game is played exactly like a true game of AD&D with savings throws, armor classes and to-hit rolls and combat range and speed all computed with every scrap the party gets into. The thing that makes this all so impressive (and very different from SSI's Gold Box series) is that it all goes on behind the scenes where it belongs.
Specific rights to already or yet to be published games [...] were contractually granted to JoWooD [...] The same applies to [...] the trademark “GOTHIC”. These contracts are extensive and confidential.
Gangs of Glasgow is what happens if medieval warfare sim Mount & Blade was transposed to modern Glasgow, Scotland – or at least an exaggerated version of it where the extreme football hooliganism, rioting and assorted other urban violence is worse than it already is/was.
If the whole thing passed you by, Mount&Blade: With Fire & Sword was announced at Paradox’s New York event, and seems to be an entirely separate title, the first true follow up to medieval combat sim Mount&Blade.
I was the lead designer on project "New Jersey," which was never announced, and then helped with finishing up NWN2 over its last six months or so.
Baldur's Gate is, simply put, the best computer representation of Dungeons and Dragons ever made. (...) The entire game is played exactly like a true game of AD&D with savings throws, armor classes and to-hit rolls and combat range and speed all computed with every scrap the party gets into. The thing that makes this all so impressive (and very different from SSI's Gold Box series) is that it all goes on behind the scenes where it belongs.
For the last decade or so, the over-arching focus I’ve seen is a push for bigger worlds. This in turn drives the player to explore and try new things. To a great extent, these games contain specific experiences that 8bit predecessors could not deliver in such detail.
I was the lead designer on project "New Jersey," which was never announced, and then helped with finishing up NWN2 over its last six months or so.
Specific rights to already or yet to be published games [...] were contractually granted to JoWooD [...] The same applies to [...] the trademark “GOTHIC”. These contracts are extensive and confidential.
Legend Of Grimrock isn't a love letter to Dungeon Master, the 1987 blend of subterranean exploration, survival, switches and traps. It's a near-facsimile. But that's not a fact Almost Human is trying to hide; it's the selling point. Legend Of Grimrock replicates a classic faithfully enough to massage the nostalgia glands of anyone who played the original, and it's a test of the timelessness of an almost universally loved game.
Being someone that really didn't enjoy Oblivion – too big, too open plan, too much crazy dialogue, I was surprised to find that Stalker, as a similar RPG/FPS hybrid really did it for me.
Let's see a show of hands from those who played the original STALKER: Shadow of Chernobyl. All of you with your hands down: shame on you. Despite its lack of polish, the appeal of its immersive open world, shooter/RPG hybrid gameplay, and gritty atmosphere earned it an 85 percent score last year.
If the whole thing passed you by, Mount&Blade: With Fire & Sword was announced at Paradox’s New York event, and seems to be an entirely separate title, the first true follow up to medieval combat sim Mount&Blade.
Gangs of Glasgow is what happens if medieval warfare sim Mount & Blade was transposed to modern Glasgow, Scotland – or at least an exaggerated version of it where the extreme football hooliganism, rioting and assorted other urban violence is worse than it already is/was.