Wii U (Catalan Wikipedia)

Analysis of information sources in references of the Wikipedia article "Wii U" in Catalan language version.

refsWebsite
Global rank Catalan rank
1st place
1st place
950th place
1,986th place
53rd place
173rd place
180th place
641st place
466th place
997th place
1,992nd place
3,499th place
401st place
1,044th place
1,946th place
1,915th place
288th place
1,112th place
1,120th place
4,117th place
125th place
371st place
61st place
108th place
272nd place
505th place
1,057th place
4,570th place
3,218th place
low place
193rd place
392nd place
low place
low place
1,728th place
2,597th place
616th place
1,222nd place
49th place
152nd place
296th place
947th place
5,588th place
4,458th place
6,429th place
low place
low place
low place
9,229th place
low place
7,584th place
low place
low place
low place
54th place
198th place
114th place
340th place
1,521st place
2,383rd place
1,124th place
1,526th place
791st place
1,043rd place
low place
low place
low place
low place
140th place
561st place
low place
low place
8,999th place
low place
low place
low place
24th place
78th place
low place
low place
low place
low place
1,808th place
3,010th place
712th place
696th place
low place
low place
28th place
100th place
6,466th place
low place
499th place
2,032nd place
875th place
3,216th place
14th place
23rd place
6,996th place
low place
152nd place
507th place
38th place
117th place
701st place
2,802nd place
22nd place
104th place
low place
low place
low place
low place
74th place
313th place
1,131st place
971st place
1,383rd place
4,606th place
low place
low place
low place
low place
35th place
153rd place
2,024th place
low place
2,976th place
5,667th place
2,694th place
5,672nd place
low place
low place
704th place
1,098th place
4,522nd place
9,639th place
1,060th place
1,437th place
low place
low place
1,144th place
114th place
low place
low place
2,126th place
low place
115th place
456th place
7th place
14th place
41st place
184th place
low place
low place
8th place
26th place
3,781st place
9,385th place
low place
low place
113th place
288th place
7,367th place
low place
5,107th place
low place
388th place
527th place

01net.com

anandtech.com

andriasang.com

archive.today

arstechnica.com

bbc.co.uk

broadcom.com

businessinsider.com

businessweek.com

cbc.ca

cnet.com

news.cnet.com

cnet.com

cnn.com

computerandvideogames.com

computerandvideogames.com

ww.computerandvideogames.com

csmonitor.com

dcemu.co.uk

wiiu.dcemu.co.uk

debugmo.de

destructoid.com

develop-online.net

elespanol.com

vandal.elespanol.com

engadget.com

escapistmagazine.com

eurogamer.net

ew.com

popwatch.ew.com

forbes.com

foxnews.com

gamasutra.com

gameinformer.com

gamenguide.com

gameological.com

gamesindustry.biz

gamespot.com

gamezone.com

gamingexaminer.com

geek.com

giantbomb.com

ibm.com

www-03.ibm.com

ign.com

ign.com

uk.ign.com

wii.ign.com

ca.ign.com

industrygamers.com

informationweek.com

jdli.com

joystiq.com

kotaku.com

latimes.com

lazytechguys.com

lefigaro.fr

levelup.com

mcvuk.com

mercurynews.com

metro.co.uk

news10.net

next-gen.biz

nintendo.co.jp

nintendo.co.uk

  • «Iwata Asks: E3 2011 Special Edition» p. 1. [Consulta: 11 desembre 2013]. «Iwata: We actually debated quite a bit until we settled on the way it is now. There was a lot of back and forth before reaching where we are now. Miyamoto: Right, we did. We started from scratch many times.»
  • «Iwata Asks: E3 2011 Special Edition» p. 2. [Consulta: 11 desembre 2013]. «Miyamoto: The Wii console did have the blue illumination lamp to notify new messages, but the amount of information a lamp could get across was limited... Iwata: It was only able to say whether there was new information or not, so it had limits on what it could do. Miyamoto: Yeah, so we started from the notion of "It would be nice if there was a small monitor of sorts other than the TV, where we could always see the status of the Wii console."»

nintendo.co.za

nintendo.com

e3.nintendo.com

  • «Iwata Asks: E3 2011 Special Edition» p. 1. Arxivat de l'original el 25 de març 2012. [Consulta: 9 juny 2011]. «Iwata: I've been looking back at my calendar right before this interview, and I noticed that it's been just about three years since we started having meetings about this.»
  • «Iwata Asks: E3 2011 Special Edition» p. 7. Arxivat de l'original el 25 de març 2012. [Consulta: 9 juny 2011]. «Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. [...] It was a categorization between games that were aimed towards core, and casual.»
  • «Iwata Asks: E3 2011 Special Edition» p. 7. Arxivat de l'original el 25 de març 2012. [Consulta: 9 juny 2011]. «Iwata: On the other hand, I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve. [...] The keyword for our presentation at this year's E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that idea»
  • «Nintendo All-access @ E3 2012 – Wii U». Nintendo.com. Arxivat de l'original el 2012-06-17.

nintendo.com

iwataasks.nintendo.com

nintendoeverything.com

nintendolife.com

nintendoworldreport.com

nytimes.com

officialnintendomagazine.co.uk

pcmag.com

polygon.com

popularmechanics.com

qj.net

reuters.com

singularityhub.com

techgeek.com.au

techradar.com

theverge.com

time.com

techland.time.com

time.com

tomshardware.com

twinfinite.net

ubergizmo.com

uol.com.br

jogos.uol.com.br

usatoday.com

venturebeat.com

vg247.com

videogamesuncovered.com

vooks.net

web.archive.org

webcitation.org

  • «Iwata Asks: E3 2011 Special Edition» p. 7. Arxivat de l'original el 16 de juny 2013. [Consulta: 9 juny 2011]. «Miyamoto: But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference.»

whattheyplay.com

wired.com

yahoo.com

ph.news.yahoo.com