Computerspiel (German Wikipedia)

Analysis of information sources in references of the Wikipedia article "Computerspiel" in German language version.

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IABotmemento.invalid

ard-media.de

  • Thorsten Quandt, Ruth Festl, Michael Scharkow: Digitales Spielen - Medienunterhaltung im Mainstream: GameStat 2011: Repräsentativbefragung zum Computer- und Konsolenspielen in Deutschland. In: Media Perspektiven. Band 9, 2011, S. 414–422 (ard-media.de).

bbc.co.uk

news.bbc.co.uk

bbc.co.uk

bitkom.org

doi.org

  • Caroline Marker, Timo Gnambs, Markus Appel: Exploring the myth of the chubby gamer: A meta-analysis on sedentary video gaming and body mass. In: Social Science & Medicine. Juni 2019, S. 112325, doi:10.1016/j.socscimed.2019.05.030 (elsevier.com [abgerufen am 9. Februar 2020]).
  • Timo Gnambs, Lukasz Stasielowicz, Ilka Wolter, Markus Appel: Do computer games jeopardize educational outcomes? A prospective study on gaming times and academic achievement. In: Psychology of Popular Media. Band 9, Nr. 1, Januar 2020, ISSN 2689-6575, S. 69–82, doi:10.1037/ppm0000204.

dw.com

dwds.de

elsevier.com

linkinghub.elsevier.com

  • Caroline Marker, Timo Gnambs, Markus Appel: Exploring the myth of the chubby gamer: A meta-analysis on sedentary video gaming and body mass. In: Social Science & Medicine. Juni 2019, S. 112325, doi:10.1016/j.socscimed.2019.05.030 (elsevier.com [abgerufen am 9. Februar 2020]).

eurogamer.de

game-bundesverband.de

game.de

games.ch

golem.de

heise.de

mpg.de

n-tv.de

nachtkritik.de

neuerspieler.blogspot.com

newzoo.com

redirecter.toolforge.org

spiegel.de

squarespace.com

static1.squarespace.com

  • Barbara Krahé: Auswirkungen des Konsums gewalthaltiger Medien auf aggressives Verhalten. International Society for Research on Aggression, Universität Potsdam 2013 (squarespace.com [PDF; abgerufen am 18. August 2016]).

sueddeutsche.de

web.archive.org

youtube.com

zdb-katalog.de

  • Moses Grohé: Speedrun: Spiel auf Zeit. In: Der Spiegel. 6. September 2005, ISSN 2195-1349 (spiegel.de [abgerufen am 7. Juni 2023]).
  • Timo Gnambs, Lukasz Stasielowicz, Ilka Wolter, Markus Appel: Do computer games jeopardize educational outcomes? A prospective study on gaming times and academic achievement. In: Psychology of Popular Media. Band 9, Nr. 1, Januar 2020, ISSN 2689-6575, S. 69–82, doi:10.1037/ppm0000204.

zeit.de