Deus Ex: Human Revolution (German Wikipedia)

Analysis of information sources in references of the Wikipedia article "Deus Ex: Human Revolution" in German language version.

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  • Oliver Halbig: Q&A: Stephane D’Astous, Eidos Montreal. In: Develop. 30. November 2007, archiviert vom Original am 22. Juli 2012; abgerufen am 17. Juni 2012 (englisch): „We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios. Having that technology from the start gives us a great advantage and foundation for our coders – there are no doubts about the approach, and we have few uncertainties. We just want to all work together on improving the same technology as we develop our game.
  • André Peschke: Deus Ex: Human Revolution – Die Revolution fällt aus. In: Krawall.de. Computec Media Group, 23. August 2011, archiviert vom Original am 6. November 2011; abgerufen am 30. August 2011.
  • M. H. Williams: Square Enix Profits Jump 175 Percent. In: Industry Gamers. 3. Februar 2012, archiviert vom Original am 6. Februar 2012; abgerufen am 28. Februar 2012 (englisch).

rockpapershotgun.com

  • John Walke: Wot I Think: Deus Ex Human Revolution. In: Rock, Paper, Shotgun. 22. August 2011, abgerufen am 2. Oktober 2011 (englisch): „This most inappropriate of places has boss fights. Which would be ignominious enough if they weren’t incredibly lousy boss fights. Feeling as though they were programmed by another team, from another planet, they absolutely, unequivocally do not fit in this game.
  • Jim Rossignol: DXHR Interview: Boss Fights, Endings, DLC. In: Rock, Paper, Shotgun. 23. September 2011, abgerufen am 2. Oktober 2011 (englisch): „The big disappointment was with the boss fights, because we weren’t able to bring them to the level quality that we had in mind.

sarifindustries.com

  • Square Enix: SarifIndustries.com. Fiktive Webseite der im Spiel vorkommenden Firma Sarif Industries; abgerufen am 1. September 2011.

spiegel.de

  • Carsten Görig: Renaissance einer düsteren Zukunft. In: Kultur SPIEGEL. Nr. 9/2011. Spiegel-Verlag, 29. August 2011, S. 22–23 (spiegel.de [ONLINEANSICHT; abgerufen am 21. September 2011]).

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  • Square Enix (Hrsg.): Square Enix Holdings Co., Ltd. Reports Financial Results for the Nine-Month Period Ended December 31, 2011. 3. Februar 2012 (englisch, square-enix.com [PDF; 104 kB; abgerufen am 28. Februar 2012]).

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  • Choice and consequence in Deus Ex: Human Revolution. In: EDGE. Future Publishing, 25. August 2011 (amerikanisches Englisch). Seite 1 (Memento vom 31. Mai 2013 im Internet Archive) Seite 2 (Memento vom 18. Juni 2013 im Internet Archive)
  • Oliver Halbig: Q&A: Stephane D’Astous, Eidos Montreal. In: Develop. 30. November 2007, archiviert vom Original am 22. Juli 2012; abgerufen am 17. Juni 2012 (englisch): „We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios. Having that technology from the start gives us a great advantage and foundation for our coders – there are no doubts about the approach, and we have few uncertainties. We just want to all work together on improving the same technology as we develop our game.
  • André Peschke: Deus Ex: Human Revolution – Die Revolution fällt aus. In: Krawall.de. Computec Media Group, 23. August 2011, archiviert vom Original am 6. November 2011; abgerufen am 30. August 2011.
  • Spike.com: Best RPG (Memento vom 8. Februar 2013 im Internet Archive)
  • Spike.com: Best Original Score (Memento vom 19. Januar 2013 im Internet Archive)
  • Apple.com: The 2012 winners (Memento vom 30. März 2014 im Internet Archive) Zitierter Text wird durch Aufruf von Deus Ex sichtbar.
  • M. H. Williams: Square Enix Profits Jump 175 Percent. In: Industry Gamers. 3. Februar 2012, archiviert vom Original am 6. Februar 2012; abgerufen am 28. Februar 2012 (englisch).

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