Metaversum (German Wikipedia)

Analysis of information sources in references of the Wikipedia article "Metaversum" in German language version.

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1e9.community

auganix.org

axios.com

bloomberg.com

  • The Metaverse Requires a Whole New Vocabulary to Navigate Web3. In: Bloomberg.com. 8. April 2022 (bloomberg.com [abgerufen am 7. September 2022]).

businessinsider.com

buzzfeednews.com

bvdw.org

cnbc.com

computerweekly.com

computerwoche.de

decrypt.co

doi.org

  • Amala V. Rajan, Nasser Nassiri, Vishwesh Akre, Rejitha Ravikumar, Amal Nabeel: Virtual Reality Gaming Addiction. In: 2018 Fifth HCT Information Technology Trends (ITT). November 2018, S. 358–363, doi:10.1109/CTIT.2018.8649547 (ieee.org [abgerufen am 7. September 2022]).
  • Kai Israel, Christopher Zerres, Dieter K. Tscheulin: Virtual Reality — Substitute for a Real Experience? The Role of User Motivation, Expectations and Experience Type. In: International Journal of Innovation and Technology Management. 18. November 2022, ISSN 0219-8770, S. 2350018, doi:10.1142/S0219877023500189 (worldscientific.com [abgerufen am 22. Januar 2023]).
  • Paul Lee, Tristan Braud, Pengyuan Zhou, Addison Wang Lin, DianLei Xu: All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda. 2021, doi:10.13140/RG.2.2.11200.05124/8 (rgdoi.net [abgerufen am 8. September 2022]).
  • Amala V. Rajan, Nasser Nassiri, Vishwesh Akre, Rejitha Ravikumar, Amal Nabeel: Virtual Reality Gaming Addiction. In: 2018 Fifth HCT Information Technology Trends (ITT). IEEE, Dubai, United Arab Emirates 2018, ISBN 978-1-5386-7147-4, S. 358–363, doi:10.1109/CTIT.2018.8649547 (ieee.org [abgerufen am 8. September 2022]).
  • Andrew Peck: A Problem of Amplification: Folklore and Fake News in the Age of Social Media. In: Journal of American Folklore. Band 133, Nr. 529, 1. Juli 2020, ISSN 0021-8715, S. 329–351, doi:10.5406/jamerfolk.133.529.0329 (scholarlypublishingcollective.org [abgerufen am 8. September 2022]).

economist.com

epicgames.com

escp.eu

thechoice.escp.eu

euronews.com

de.euronews.com

fanbyte.com

forbes.com

foxbusiness.com

fraunhofer.de

iuk.fraunhofer.de

ft.com

  • Investors gear up for ‘gold rush’ in metaverse hardware. In: Financial Times. 5. Januar 2022 (ft.com [abgerufen am 8. September 2022]).

go.com

abcnews.go.com

handelsblatt.com

heise.de

hope.ac.uk

ieee.org

ieeexplore.ieee.org

  • Amala V. Rajan, Nasser Nassiri, Vishwesh Akre, Rejitha Ravikumar, Amal Nabeel: Virtual Reality Gaming Addiction. In: 2018 Fifth HCT Information Technology Trends (ITT). November 2018, S. 358–363, doi:10.1109/CTIT.2018.8649547 (ieee.org [abgerufen am 7. September 2022]).
  • Amala V. Rajan, Nasser Nassiri, Vishwesh Akre, Rejitha Ravikumar, Amal Nabeel: Virtual Reality Gaming Addiction. In: 2018 Fifth HCT Information Technology Trends (ITT). IEEE, Dubai, United Arab Emirates 2018, ISBN 978-1-5386-7147-4, S. 358–363, doi:10.1109/CTIT.2018.8649547 (ieee.org [abgerufen am 8. September 2022]).

independent.co.uk

industrie.de

industrieanzeiger.industrie.de

intel.com

iso.org

makeuseof.com

  • Toin Villar: What Is the Metaverse? 24. August 2021, abgerufen am 1. August 2022 (amerikanisches Englisch).

matthewball.vc

medium.com

nvidia.com

blogs.nvidia.com

nytimes.com

  • Lauren Jackson: Is the Metaverse Just Marketing? In: The New York Times. 12. Februar 2022, ISSN 0362-4331 (nytimes.com [abgerufen am 8. September 2022]).

nzz.ch

omr.com

researchgate.net

  • Erzeugen einer virtuellen Realität in einem Fahrzeug. (researchgate.net [abgerufen am 16. Mai 2023]).

rgdoi.net

  • Paul Lee, Tristan Braud, Pengyuan Zhou, Addison Wang Lin, DianLei Xu: All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda. 2021, doi:10.13140/RG.2.2.11200.05124/8 (rgdoi.net [abgerufen am 8. September 2022]).

scholarlypublishingcollective.org

steampowered.com

store.steampowered.com

t3n.de

tagesschau.de

tandfonline.com

technologyreview.com

techradar.com

theguardian.com

theverge.com

time.com

uploadvr.com

venturebeat.com

washingtonpost.com

webtribunal.net

windowscentral.com

wired.com

  • Eric Ravenscraft: The Metaverse Land Rush Is an Illusion. In: Wired. ISSN 1059-1028 (wired.com [abgerufen am 7. September 2022]).
  • Cecilia D'Anastasio: The Metaverse Is Simply Big Tech, but Bigger. In: Wired. ISSN 1059-1028 (wired.com [abgerufen am 8. September 2022]).
  • David Chalmers: What Should Be Considered a Crime in the Metaverse? In: Wired. ISSN 1059-1028 (wired.com [abgerufen am 8. September 2022]).
  • Darren Shou: I Want My Daughter to Live in a Better Metaverse. In: Wired. ISSN 1059-1028 (wired.com [abgerufen am 8. September 2022]).

worldofvr.de

worldscientific.com

  • Kai Israel, Christopher Zerres, Dieter K. Tscheulin: Virtual Reality — Substitute for a Real Experience? The Role of User Motivation, Expectations and Experience Type. In: International Journal of Innovation and Technology Management. 18. November 2022, ISSN 0219-8770, S. 2350018, doi:10.1142/S0219877023500189 (worldscientific.com [abgerufen am 22. Januar 2023]).

wsj.com

  • Sarah E. Needleman: The Amazing Things You’ll Do in the ‘Metaverse’ and What It Will Take to Get There. In: Wall Street Journal. 16. Oktober 2021, ISSN 0099-9660 (wsj.com [abgerufen am 7. September 2022]).

zdb-katalog.de

  • Eric Ravenscraft: The Metaverse Land Rush Is an Illusion. In: Wired. ISSN 1059-1028 (wired.com [abgerufen am 7. September 2022]).
  • Sarah E. Needleman: The Amazing Things You’ll Do in the ‘Metaverse’ and What It Will Take to Get There. In: Wall Street Journal. 16. Oktober 2021, ISSN 0099-9660 (wsj.com [abgerufen am 7. September 2022]).
  • Kai Israel, Christopher Zerres, Dieter K. Tscheulin: Virtual Reality — Substitute for a Real Experience? The Role of User Motivation, Expectations and Experience Type. In: International Journal of Innovation and Technology Management. 18. November 2022, ISSN 0219-8770, S. 2350018, doi:10.1142/S0219877023500189 (worldscientific.com [abgerufen am 22. Januar 2023]).
  • Cecilia D'Anastasio: The Metaverse Is Simply Big Tech, but Bigger. In: Wired. ISSN 1059-1028 (wired.com [abgerufen am 8. September 2022]).
  • Lauren Jackson: Is the Metaverse Just Marketing? In: The New York Times. 12. Februar 2022, ISSN 0362-4331 (nytimes.com [abgerufen am 8. September 2022]).
  • David Chalmers: What Should Be Considered a Crime in the Metaverse? In: Wired. ISSN 1059-1028 (wired.com [abgerufen am 8. September 2022]).
  • Darren Shou: I Want My Daughter to Live in a Better Metaverse. In: Wired. ISSN 1059-1028 (wired.com [abgerufen am 8. September 2022]).
  • Andrew Peck: A Problem of Amplification: Folklore and Fake News in the Age of Social Media. In: Journal of American Folklore. Band 133, Nr. 529, 1. Juli 2020, ISSN 0021-8715, S. 329–351, doi:10.5406/jamerfolk.133.529.0329 (scholarlypublishingcollective.org [abgerufen am 8. September 2022]).

zeit.de