Retrogaming (German Wikipedia)

Analysis of information sources in references of the Wikipedia article "Retrogaming" in German language version.

Last modified:

Ref.Un. Ref.Website
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473rd place
1,062nd place
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5,283rd place
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1,842nd place
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38th place
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905th place
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1,052nd place
67th place
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228th place
1,508th place
1,337th place
low place
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arstechnica.com (Global: 473rd place; German: 1,062nd place)

atarimuseum.com (Global: low place; German: low place)

  • 7800 Games & Development. atari-museum.com, 2009, abgerufen am 9. Januar 2012 (englisch): „These games were rescued from Atari ST format diskettes that were thrown out behind 1196 Borregas when Atari closed up in 1996. The Atari Museum rescued these important treasures and recovered them from the diskettes.“

deathshadow.com (Global: low place; German: low place)

  • Jason Knight: Paku Paku – A game for early PC/MS-DOS Computers. deathshadow.com, abgerufen am 18. Oktober 2013 (englisch): „Contents of DEATHSHADOW’S MADNESS © Jason M. Knight unless otherwise noted All code presented on this site is released to the Public Domain. There’ll be none of that open source licensing malarkey in here – If you going to give something away, LANDS SAKE JUST GIVE IT AWAY!!!“

derstandard.at (Global: 696th place; German: 38th place)

heise.de (Global: 905th place; German: 50th place)

hlportal.de (Global: low place; German: 7,186th place)

mkg-hamburg.de (Global: low place; German: low place)

  • Game Masters. In: Museum für Kunst und Gewerbe Hamburg. Abgerufen am 28. Februar 2025.

moma.org (Global: 1,508th place; German: 1,337th place)

  • Paola Antonelli, Paul Galloway: Video Games: 14 in the Collection, for Starters. When Video Games Came to the Museum – A decade ago, MoMA acquired 14 video games—and kicked off a new era for the collection. Today there are 36, and many are in the exhibition Never Alone. In: moma.org. Museum of Modern Art – MoMA, 3. November 2022, abgerufen am 26. April 2024 (englisch, Ursprunsartikel vom 29. November 2012).

ndr.de (Global: 1,052nd place; German: 67th place)

redirecter.toolforge.org (Global: 29th place; German: 2nd place)

  • MAGAZINE PROFILE. Imagine Publishing Ltd., 2011, archiviert vom Original am 15. August 2011; abgerufen am 29. Juli 2011 (englisch): „Retro Gamer is the only gaming magazine in the UK that’s totally dedicated to all aspects of retro gaming. If you’re a fan of Jet Set Willy, or still feel that the Spectrum is the best games machine of all time then this is the magazine for you.“
  • Andy Largent: Homeworld Source Code Released. insidemacgames.com, 8. Oktober 2003, archiviert vom Original am 12. Oktober 2013; abgerufen am 26. April 2024 (englisch).
  • tron: JA2-Stracciatella Q&A. ja-galaxy-forum.com, 28. Mai 2008, archiviert vom Original am 13. Oktober 2010; abgerufen am 28. Januar 2012 (englisch): „What is the goal of JA2-Stracciatella? The goal is to make Jagged Alliance 2 available to a wide range of platforms, improve its stability, fix bugs […]“

retrogames.info (Global: low place; German: low place)

retrogamingcrew.com (Global: low place; German: low place)

retromagazine.eu (Global: low place; German: low place)

rockpapershotgun.com (Global: 1,189th place; German: 1,994th place)

sourceforge.net (Global: 1,842nd place; German: 1,144th place)

soaos.sourceforge.net

  • Going Open Source! soaos.sourceforge.net, 23. Juni 2003, abgerufen am 2. August 2011 (englisch): „In order to give the Siege game an extended practical life, allow ongoing player support, give the game a chance to be made available on other platforms, and to share our technical learning experience with the game development community, the Board of Directors at Digital Tome LP have agreed to release the Delphi source to the Siege game to the Open Source community under an LGPL license!“

tomsguide.com (Global: 5,283rd place; German: low place)

usatoday.com (Global: 55th place; German: 228th place)

web.archive.org (Global: 1st place; German: 1st place)

wsj.com (Global: 94th place; German: 313th place)

online.wsj.com

  • Marcelo Prince, Peter Roth: Videogame Publishers Place Big Bets on Big-Budget Games. Wallstreet Journal Online, 21. Dezember 2004, abgerufen am 1. Juli 2013 (englisch): „The jump in development and marketing costs has made the videogame industry "enormously risk averse,[…]Publishers have largely focused on making sequels to successful titles or games based on movie or comic book characters, which are seen as less risky. „We don't green light any more things that will be small or average size games.[…]““