Exemplarisch Axel Schmidt: “[W]e will take care that this system won't harm the balance in the game. All players who don't buy items should be able to enjoy the game alike without constraints.” Zitat nach: Daniel Etherington: Runes of Magic. Hands On. Auf: eurogamer.net, 30. September 2008, S. 2, zuletzt abgerufen am 20. Februar 2010.