@inproceedings{McIlroy_Young_2020, series={KDD ’20},
title={Aligning Superhuman AI with Human Behavior: Chess as a Model System},
url={https://arxiv.org/abs/2006.01855},
DOI={10.1145/3394486.3403219},
booktitle={Proceedings of the 26th ACM SIGKDD International Conference on Knowledge Discovery & Data Mining},
publisher={ACM},
author={McIlroy-Young, Reid and Sen, Siddhartha and Kleinberg, Jon and Anderson, Ashton},
year={2020},
month=aug, pages={1677–1687},
collection={KDD ’20} }
The size of the state space and game tree for chess were first estimated in Claude Shannon (1950), "Programming a Computer for Playing Chess"(PDF), Philosophical Magazine, 41 (314), archived from the original(PDF) on 6 July 2010, retrieved 30 December 2008 Shannon gave estimates of 1043 and 10120 respectively, smaller than the estimates in the Game complexity table, which are from Victor Allis's thesis. See Shannon number for details.
Aviezri Fraenkel; D. Lichtenstein (1981), "Computing a perfect strategy for n×n chess requires time exponential in n", J. Combin. Theory Ser. A, 31 (2): 199–214, doi:10.1016/0097-3165(81)90016-9
Yu Nasu (2018). ƎUИИ Efficiently Updatable Neural-Network based Evaluation Functions for Computer Shogi. Ziosoft Computer Shogi Club, pdf (Japanese with English abstract)
The size of the state space and game tree for chess were first estimated in Claude Shannon (1950), "Programming a Computer for Playing Chess"(PDF), Philosophical Magazine, 41 (314), archived from the original(PDF) on 6 July 2010, retrieved 30 December 2008 Shannon gave estimates of 1043 and 10120 respectively, smaller than the estimates in the Game complexity table, which are from Victor Allis's thesis. See Shannon number for details.