Live action role-playing game (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Live action role-playing game" in English language version.

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  • Cowell, Nicholas. "Free Form Role-Playing". Arcanacon I - 83 Handbook. 1: 10. Archived from the original on 2007-09-04. Retrieved 2007-10-21. ...in the pioneering freeform tournament at Canberra Games Convention '83 participating players were members of the crew of the ship 'Sarten Valador'... rather than sitting around a table... the players move about the game environment...

bbc.co.uk

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  • Bainbridge, William Sims (2010). "Online Multiplayer Games". Synthesis Lectures on Information Concepts, Retrieval, and Services #13. Vol. 1. Morgan & Claypool. p. 3. doi:10.2200/S00232ED1V01Y200912ICR013. With ubiquitous Internet connectivity, and mobile access through cellphones or PDAs, it is possible this genre could grow into a major industry, possibly integrated with traditional activities such as history-oriented tourism, nature trail hiking, or stock market trading.

feuersturm.net

filmmonthly.com

  • Coffman, Jason (2008). "Role Models(2008)". Film Monthly.com. Archived from the original on 2021-02-24. Retrieved 2009-04-25. It's to the film's credit that LARPing comes across as both completely ridiculous and as a valid, constructive social outlet

flamesrising.com

ifgs.org

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interactingarts.org

  • Larsson, Elge (2005). "Postmodernity and participation" (PDF). In Haggren, Kristoffer (ed.). Interacting Arts - International Issue 2005. Interacting Arts. Archived from the original (PDF) on 2008-05-14. Retrieved 2008-04-24.

interactivedramas.info

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laiv.org

knutepunkt.laiv.org

  • Andersen, Anita Myhre; Aarebrot, Erik (2009). "Larp in Kamensky forest" (PDF). Larp, the Universe and Everything. Knutepunkt 2009. Archived from the original (PDF) on 2016-03-10. Retrieved 2009-05-05.
  • Harviainen, J Tuomas (2009). Notes on designing repeatable larps (PDF). Knutepunkt 2009. Archived from the original (PDF) on 2016-03-05. Retrieved 2009-05-05. {{cite book}}: |work= ignored (help)
  • "According to the survey, 8% of children had participated in role-playing events in nature during the last month" Morten, Gade (2005). "Danish larp by numbers" (PDF). Dissecting larp. Knudepunkt 2005. Archived from the original (PDF) on 2007-06-10. Retrieved 2007-07-29.

laivforum.dk

larpsymposium.org

larpwriting.org

  • Olmstead-Dean, Gordon (1998). "Theatre Style Live Roleplaying Events". LARP Writing.org. Archived from the original on 2008-06-07. Retrieved 2008-05-29. In 1982, Walt Frietag and some friends at Harvard University "invented" what they called "interactive literature."... Frietag called his group the "Harvard Society for Interactive Literature", which was shortened to "Society for Interactive Literature" the next year.

levelup.pub

liveforum.dk

ludica.org.uk

  • Fron, Janine; Fullerton, Tracy; Jacquelyn Ford Morie, Jacquelyn Ford Morie; Pearce, Celia (2007). "The Hegemony of Play" (PDF). Proceedings of DiGRA 2007 Conference: Situated Play. Digital Games Research Association (DiGRA). Archived from the original (PDF) on 2021-03-05. Retrieved 2009-09-20. [The "hardcore" video gamer market] is characterized by an adolescent male sensibility that transcends physical age and embraces highly stylized graphical violence, male fantasies of power and domination, hyper-sexualized, objectified depictions of women, and rampant racial stereotyping and discrimination ... The "Geek" described by Konzack implies counter-culture, as characterized by The Lord of the Rings and Star Trek fan culture, Live-Action Role Playing Games (LARPs), MUDs and MOOs; he further points out that women are actively contributing to the third culture as both authors and participants, notably in LARPs, cosplay, fan fiction communities, as well as establishing the Game Grrls phenomenon and female fan networks. Conversely, mainstream gamer culture has been commoditized and commercialized...

marinkacopier.nl

  • Hitchens, Michael; Drachen, Anders (2009). "The many faces of role-playing games" (PDF). International Journal of Role-Playing. No. 1. p. 11. Archived (PDF) from the original on 2021-06-19. Retrieved 2009-09-12. While player enaction is emphasised, formal rule systems are commonly used for determination of the outcome of many character actions

mit.edu

web.mit.edu

  • Tocci, Jason (2007-04-29). "The Well-Dressed Geek: Media Appropriation and Subcultural Style" (PDF). Proceedings of MiT5 conference. Massachusetts Institute of Technology. Archived from the original (PDF) on 2016-08-24. Retrieved 2009-04-24. Many of those with whom I spoke said that they have a number of different geeky interests, but draw the line at cosplay or live-action role-playing games (LARPs), hobbies in which players might dress in costume and act as a character... too closely resemble a child's game of "let's play pretend" to outside observers, thus standing on the less acceptable side of the divide "between the people who do these things and the people who live these things", as phrased by one of my interviewees... The LARPers may seem, as some of my interviewees would suggest, too geeky (i.e., too freely creative and immersed in media, too focused on use-value)

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