Xbox network (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Xbox network" in English language version.

Last modified:

Ref.Un. Ref.Website
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2,768th place
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1,889th place
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4,920th place
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6,993rd place
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411mania.com (Global: 1,336th place; English: 695th place)

activewin.com (Global: low place; English: low place)

archive.org (Global: 6th place; English: 6th place)

arstechnica.com (Global: 473rd place; English: 338th place)

ballerstatus.com (Global: low place; English: 9,140th place)

bloomberg.com (Global: 118th place; English: 85th place)

bungie.net (Global: low place; English: low place)

business2community.com (Global: low place; English: low place)

cnet.com (Global: 447th place; English: 345th place)

news.cnet.com

cnet.com

consolewatcher.com (Global: low place; English: low place)

consumerist.com (Global: low place; English: low place)

culturalistpress.com (Global: low place; English: low place)

dailydot.com (Global: 1,514th place; English: 928th place)

engadget.com (Global: 613th place; English: 442nd place)

eurogamer.net (Global: 264th place; English: 185th place)

extremetech.com (Global: 6,470th place; English: 4,882nd place)

foxnews.com (Global: 262nd place; English: 171st place)

g4tv.com (Global: 4,159th place; English: 2,726th place)

gamasutra.com (Global: 1,096th place; English: 889th place)

gamedeveloper.com (Global: 1,552nd place; English: 783rd place)

gamerscoreblog.com (Global: low place; English: low place)

gamespot.com (Global: 115th place; English: 92nd place)

gamespot.com

gamefaqs.gamespot.com

gamesradar.com (Global: 378th place; English: 265th place)

gamingnexus.com (Global: low place; English: low place)

  • "Xbox Live". Gaming Nexus. November 15, 2002. Archived from the original on August 24, 2020. Retrieved August 24, 2020.

geekwire.com (Global: 4,920th place; English: 2,852nd place)

gottabemobile.com (Global: low place; English: low place)

huffingtonpost.co.uk (Global: 1,574th place; English: 858th place)

ign.com (Global: 48th place; English: 38th place)

me.ign.com

xboxlive.ign.com

ca.ign.com

infobae.com (Global: 232nd place; English: 619th place)

inquisitr.com (Global: 3,821st place; English: 2,687th place)

itp.net (Global: low place; English: low place)

itweb.co.za (Global: low place; English: low place)

joystiq.com (Global: 2,140th place; English: 1,461st place)

kotaku.com (Global: 460th place; English: 318th place)

majornelson.com (Global: low place; English: low place)

maximumpc.com (Global: low place; English: low place)

microsoft.com (Global: 263rd place; English: 259th place)

microsoft.com

news.microsoft.com

research.microsoft.com

neowin.net (Global: low place; English: 8,118th place)

pcworld.com (Global: 1,889th place; English: 1,323rd place)

playstation.com (Global: 857th place; English: 701st place)

blog.us.playstation.com

polygon.com (Global: 215th place; English: 150th place)

purexbox.com (Global: low place; English: 9,794th place)

queerty.com (Global: 5,282nd place; English: 3,126th place)

slashdot.org (Global: 6,993rd place; English: 6,086th place)

games.slashdot.org

techcrunch.com (Global: 317th place; English: 224th place)

techradar.com (Global: 1,513th place; English: 964th place)

thenextweb.com (Global: 2,998th place; English: 2,466th place)

theverge.com (Global: 208th place; English: 158th place)

twitter.com (Global: 43rd place; English: 43rd place)

venturebeat.com (Global: 831st place; English: 553rd place)

vg247.com (Global: 1,238th place; English: 898th place)

videogameschronicle.com (Global: 2,398th place; English: 1,454th place)

web.archive.org (Global: 1st place; English: 1st place)

windowscentral.com (Global: 4,468th place; English: 3,038th place)

xbox.com (Global: 2,768th place; English: 1,905th place)

xbox.com

news.xbox.com

support.xbox.com

zdnet.com (Global: 1,235th place; English: 855th place)

  • "Microsoft surrenders on Linux Kinect hack". ZDNet. November 12, 2010. Archived from the original on November 15, 2010. Retrieved November 15, 2010. The company has admitted that users of its XBox Live online service spend only 60% of their time playing games, and that the company was able to raise its price on the service by 20%.