«48-bit LBA Tools & Drivers». fryeware.com. 2005. Consultado el 6 de abril de 2011. «Win98: Enable 48-bit LBA patch for Windows 98 posted on MSFN.ORG - Implements 48-bit LBA support into Windows 98's default IDE driver to support hard drives larger than 137GB.».
archive.today
Charisius, Manuel (20 de julio de 2010). «Chrono Trigger deutsch»(en alemán). manuloewe.de. Archivado desde el original el 6 de febrero de 2013. Consultado el 3 de abril de 2011.
«Chrono Trigger Retranslation». chronocompendium.com. 9 de mayo de 2009. Consultado el 3 de abril de 2011. «As of May 9, 2009, the patch is no longer hosted due to a cease & desist letter from Square Enix.».
Bertolone, Giorgio (12 de marzo de 2011). «Interview with Kevin Klemmick - Lead Software Engineer for Falcon 4.0». Cleared-To-Engage. Archivado desde el original el 18 de marzo de 2011. Consultado el 31 de agosto de 2014. «[C2E] In 2000 the source code of Falcon 4.0 leaked out and after that groups of volunteers were able to make fixes and enhancements that assured the longevity of this sim. Do you see the source code leak as a good or bad event? [Klemmick] "Absolutely a good event. In fact I wish I’d known who did it so I could thank them. I honestly think this should be standard procedure for companies that decide not to continue to support a code base."».
cnn.com
money.cnn.com
CNN Staff (3 de enero de 2006). «Huge virus threat rocks Microsoft»(en inglés). CNNmoney. Consultado el 29 de enero de 2012. «Because of the severity of the threat, the SANS Institute, a computer security group, has released a patch for the vulnerability until Microsoft's fix is available next week.».
Naraine, Ryan (4 de enero de 2006). «IT Security & Network Security News - Another Unofficial WMF Patch Released»(en inglés). eweek.com. Consultado el 7 de enero de 2012. «Security vendor ESET, makers of the NOD32 anti-virus program, on Wednesday shipped an interim patch for the bug, almost a week before Microsoft Corp. is scheduled to release a properly tested security update.».
g4tv.com
g4tv staff (30 de mayo de 2011). «The Lost History of System Shock»(en inglés). g4tv.com. Consultado el 30 de mayo de 2012. «Looking Glass Studios closed in 2000, a year after System Shock 2's release, and the copyright to the series went into the hands of an insurance company. That left EA with only the System Shock name, but no actual development rights.».
Kosak, Dave 'Fargo' (27 de octubre de 2005). «GameSpy: Civilization IV». GameSpy. pp. 1-3. Archivado desde el original el 6 de diciembre de 2013. Consultado el 24 de octubre de 2009.
Bradshaw, Dave (25 de noviembre de 2011). «Baldur's Gate II Fixpack». gibberlings3.net. Archivado desde el original el 15 de diciembre de 2018. Consultado el 3 de febrero de 2012. «The BG2 Fixpack is a WeiDU compilation of fixes for Baldur's Gate II. […] This collaborative effort, including the work of modders from several different modding communities and assistance from BG2 lead writer David Gaider, has resulted in a fixpack that currently includes all of the fixes addressed by Baldurdash (including the Game Text Update) and several hundred new bugfixes. The project is ongoing, and we're working through a substantial list of bugs culled from various sites, the old Baldurdash forums, and our own research.».
Lindbergh, Ben (14 de abril de 2015). «‘MVP Baseball … 2015’? How the Best Baseball Video Game Ever Has Refused to Retire for 10 Years». Grantland.com. «Another factor in MVP’s favor: The game allows greater access to its innards than most titles. [...] 2K’s failure to match MVP’s approval rating despite several years of running unopposed on the PC market, made MVP the go-to game for modders even as it lost its looks relative to 2K and The Show. The community’s support peaked from 2005 through the first PC edition of 2K in 2009, tailed off for a time, and then ramped up again once Take-Two abandoned the PC market in 2013 and canceled 2K entirely last year. A decade of EA development made MVP the best baseball game on the PC market in 2005, and a decade of amateur development has helped it keep that title in 2015.».
Szczepaniak, John (junio 2006). «Japanese ROM Translation». Retro Gamer25: 102-105. Archivado desde el original el 18 de julio de 2011. Consultado el 23 de diciembre de 2020.
Luke Reilly (30 de noviembre de 2015). «Rollcage Spiritual Successor Grip Is a Blast from PlayStation’s Forgotten Past». ign.com. «former Attention to Detail programmer Robert Baker, who also still had a candle burning for Rollcage. Baker had been contacted by hardcore Rollcage fans asking for his help to keep Rollcage running on drastically newer PC hardware, 15 years down the track. “I can’t speak for other developers, but for myself, I’ve worked on a dozen games and Rollcage is the only game that I’ve personally supported after release,” says Baker. “I don’t hold the source code to many games as that belongs to the company that develops these games of course, but Rollcage was a bit different.”».
insidemacgames.com
Largent, Andy (8 de octubre de 2003). «Homeworld Source Code Released». insidemacgames.com. Archivado desde el original el 12 de octubre de 2013. Consultado el 24 de noviembre de 2012. «With the release of Homeworld 2 for the PC, Relic Entertainment has decided to give back to their impressive fan community by releasing the source code to the original Homeworld.».
Ancheta, Justin (1 de junio de 2012). «Bringing Good Old Games To Modern Macs». Inside Mac Games. Archivado desde el original el 8 de agosto de 2020. Consultado el 29 de marzo de 2014. «Jagged Alliance 2 [...] and maintains both a tutorial for getting GOG games to run on Mac OS X, and a list of games he has personally tested to work on Mac OS X through CrossOver, Wineskin, and open source ports.».
ja-galaxy-forum.com
Gennady (4 de marzo de 2013). «JA2-Stracciatella Continued». www.ja-galaxy-forum.com. Archivado desde el original el 6 de mayo de 2013. Consultado el 22 de marzo de 2013. «Update 2013-03-13: Added support for high video resolutions. For example, game can be started in 1024x768 mode like this: ja2.exe -res 1024x768. Any reasonable resolution should work. Some bugfixes from this forum have been integrated. [...]».
kotaku.com
Klepek, Patrick. «Annoying Dark Souls 2 Glitch Has Gone Unfixed For Nearly A Year». Kotaku. « There’s no excuse for the durability bug to be part of Scholar of the First Sin. It’s not limited to the PC version, either. The PlayStation 4 and Xbox One versions run at 60 frames-per-second. From Software and Bandai Namco have not yet responded to my request for comment. You might not be surprised to learn that fans have decided to rescue the game again, however. DS2fix removes the durability bug from the game, in addition to addressing a few other issues.».
Gantner, Michael (23 de diciembre de 2010). «Lucasarts-Patches»(en alemán). gandimann.de. Consultado el 28 de mayo de 2011.
linuxdevcenter.com
Wen, Howard (10 de junio de 2004). «Keeping the Myths Alive». linuxdevcenter.com. Consultado el 22 de diciembre de 2012. «[...]fans of the Myth trilogy have taken this idea a step further: they have official access to the source code for the Myth games. Organized under the name MythDevelopers, this all-volunteer group of programmers, artists, and other talented people devote their time to improving and supporting further development of the Myth game series.».
madvulture.de
Schramm, Peter (2010). «About MVG». madvulture.de. Archivado desde el original el 26 de marzo de 2011. Consultado el 3 de abril de 2011. «Being part of the “Community Patch Team” formed to fix the great but bug-baiten “Gothic 3″ game, Mad Vulture Games was taking care of major coordination work, 3D model fixing and lots of other work for the Gothic 3 Addon “Forsaken Gods” Enhanced Edition, also being the producing company.».
manuloewe.de
Charisius, Manuel (20 de julio de 2010). «Chrono Trigger deutsch»(en alemán). manuloewe.de. Archivado desde el original el 6 de febrero de 2013. Consultado el 3 de abril de 2011.
Quarn and Kivan (20 de agosto de 2013). «Unofficial Skyrim Patch Version: 1.3.3c». nexumods.com. Consultado el 3 de octubre de 2013. «[...]the goal of the Unofficial Skyrim Patch (aka USKP) is to eventually fix every bug with Skyrim not officially resolved by the developers [...]Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed already».
nforcershq.com
Fernando (7 de febrero de 2011). «XP: Optimized nForce Driver Packs». Archivado desde el original el 23 de noviembre de 2012. Consultado el 28 de mayo de 2011. «Many users with an nForce chipset mainboard, who are running or going to install Windows XP (32/64bit), are searching for actual nForce chipset drivers, which are suitable for their special chipset and will give them the best possible performance and stability of their system. NVIDIA itself doesn't offer them.».
wrace (3 de diciembre de 2010). «Bink-support for BO1 (Video-Patch)». nosgothica.org. Consultado el 17 de julio de 2011. «[…]now you can play in BO1 under Windows-7 without any problems with video.».
Hafer, T.J. (19 de noviembre de 2012). «Community-made Forged Alliance Forever keeps Supreme Commander multiplayer alive». PC Gamer. Consultado el 28 de agosto de 2014. «The official multiplayer servers for Supreme Commander: Forged Alliance have been decommissioned for a while now, but fortunately [...] the community-driven Forged Alliance Forever has emerged. The self-patching multiplayer client allows players of the epic real-time strategy title to continue blowing things up in massive quantities. It even adds new units, a new faction, and some game modes that weren't available on the official servers, such as 6v6.».
kyrub (24 de octubre de 2011). «MoM insecticide patch (latest version) - 28/06/2012 Latest version here: MoM unofficial patch 1.40n». realmsbeyond.net. Consultado el 14 de julio de 2012. «What the Insecticide patch is all about? to make the MoM game as bug-free and as AI-challenging and as user-friendly as possible without modifying the content. The patch now features more than 200 bug-fixes, AI improvements and interface changes.».
rockpapershotgun.com
Smith, Quintin (14 de diciembre de 2010). «Dark Engine Source Code Found In A Bag». Rock, Paper, Shotgun. Consultado el 15 de abril de 2011. «As of this weekend, Christmas has come early for the Through the Looking Glass community. A CD’s been discovered containing the source code for the Dark Engine, aka the engine used by Thief, Thief II and System Shock 2 (not to mention Irrational and Looking Glass’ cancelled cold war spy game Deep Cover).».
Grayson, Nathan (26 de septiembre de 2012). «Hooray! – System Shock 2, Thief 2 Get Usability Patches». Rock, Paper, Shotgun. Consultado el 16 de noviembre de 2012. «Double Fine’s Chris Remo (via Kotaku) tweeted out word of the abruptly unearthed hunks of unofficial patching gold, pointing the way to a French forum called Ariane4ever.».
Samuel Wicks (26 de abril de 2016). «Wondrous: The Civilization V Community Patch Project». Rock, Paper, Shotgun. «there’s another big new release expected, but it’s not an official expansion. It’s the Community Patch Project (CPP; to be named Vox Populi on release), a community-made mod that overhauls and improves a majority of the game’s systems in an attempt to make Civilization V the best game it possibly can be.»
Meer, Alec (15 de julio de 2011). «Undying: Vampire Bloodlines Patched Anew». rockpapershotgun.com. Consultado el 2 de agosto de 2011. «Bloodlines […] was essentially abandoned by its publisher after its developer closed a few months after release, but the fans have just kept on going, fixing things, improving things, digging up locked away extra content […]».
romhacking.net
«Hacks - Bugfix»(en inglés). romhacking.net. Consultado el 13 de agosto de 2014.
rpgamer.com
Boulette, Bryan (7 de diciembre de 2007). «E3 - Front Mission Interview». rpgamer.com. Archivado desde el original el 25 de mayo de 2011. Consultado el 3 de abril de 2011. «[…]we told Mr. Sakamoto that a fan translation had been done some years ago for Front Mission 1, and asked how he felt about such efforts. The producer replied that he actually found them very encouraging -- it's something the developers should be doing, but because they're not, the fans are doing it instead. He stated that he'd like to be able to give something back to the fans, and would like to thank personally each of the fans that worked on the translation.».
«Skyrim - Director's Cut»(en alemán). scharesoft.de. Archivado desde el original el 13 de noviembre de 2012. Consultado el 22 de diciembre de 2012. «Die Erweiterung Skyrim - Director's Cut hat es sich zum Ziel gemacht, die deutsche Version von The Elder Scrolls V: Skyrim so gut es geht zu verbessern. Vorrangig geht es darum, fehlende Übersetzungen nachzuholen und Texte und Begriffe so anzupassen, dass sie auch zu den vorherigen Teilen der Reihe passen. Mit dem beiliegenden inoffiziellen Skyrim-Patch werden zudem eine Vielzahl Fehler des eigentlichen Spiels, die die offiziellen Patches noch nicht korrigiert haben, behoben. Mit der Erweiterung könnt ihr außerdem alle englischsprachigen Texturen nun in deutscher Sprache vorfinden.».
«Dune Dynasty». «Dune Dynasty is a continuation of the classic real-time strategy game Dune II by Westwood Studios. It is not a remake. It builds upon the original game engine as reverse-engineered by the OpenDUNE project.».
Trotter, William (1 de mayo de 2003). «Submarine marries Destroyer: The long vaunted union of SSI naval-sims is complete - thanks to fans.». PC Gamer. Consultado el 6 de mayo de 2017. «gave source code to subsim.com [...] a fund raising drive netted more than $7000 to jump-start Project Messerwetzer [...] Skilled volunteers and playtesters rallied to the call [...] a free 5MB to 6MB patch that will be finally polished and playtested. The original crippling flaw, multiplayer instability, has been dramatically minimized».
Leyden, John (24 de febrero de 2009). «Unofficial patch plugs 0-day Adobe security vuln. - Mind the gap». The Register. Consultado el 9 de julio de 2013. «Updated Security researchers have developed an unofficial patch for a zero-day Adobe Acrobat and Reader vulnerability that's become the subject of hacker attacks. Adobe acknowledged the vulnerability last week but said an official patch wouldn't be available until 11 March.».
tiensivu.com
blog.tiensivu.com
Tiensivu, Aaron (9 de abril de 2009). «KernelEx - run XP/2K apps on Win98 and WinME». Aaron Tiensivu's Blog. tiensivu.com. Archivado desde el original el 10 de diciembre de 2010. Consultado el 6 de abril de 2011. «This is a fascinating project from a technical standpoint. They are implementing missing API calls used by newer applications that are missing from Windows 98 and Windows ME.».
timreview.ca
Bell, John (1 de octubre de 2009). «Opening the Source of Art». Technology Innovation Management Review. Consultado el 30 de diciembre de 2012. «[...]that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003.».
"Le Corbeau" (25 de septiembre de 2012). «Thief 2 V1.19 & System Shock 2 V2.4». ttlg.com. Consultado el 10 de noviembre de 2012. «This is an unofficial patch for Thief II: The Metal Age (T2) which updates the game from v1.18 to v1.19, providing improved support for modern hardware and correcting many known bugs.».
Patrick Klepek (26 de abril de 2017). «The Modders Who Decided to Overhaul the AI in 'Civilization V'». Vice.com. «Community Patch was actually built upon another mod. Since development began in 2014, it's become its own thing, prompting a rebranding: Vox Populi. Besides improving upon the game's AI, Vox Populi tweaks the game's balance, and fixes bugs that were left behind after Firaxis moved on. [...]we have to respect them for giving us the source code, and that must have taken some courage».
Scott Parrino (24 de mayo de 2003). «Behind the LInes #5». The Wargamer. Archivado desde el original el 30 de noviembre de 2005. Consultado el 6 de mayo de 2017. «Subsim Review served as the gathering place for Projekt Messerwetzer, the project that brought Silent Hunter II - Destroyer Command computability to full fruition».
Szczepaniak, John (junio 2006). «Japanese ROM Translation». Retro Gamer25: 102-105. Archivado desde el original el 18 de julio de 2011. Consultado el 23 de diciembre de 2020.
Largent, Andy (8 de octubre de 2003). «Homeworld Source Code Released». insidemacgames.com. Archivado desde el original el 12 de octubre de 2013. Consultado el 24 de noviembre de 2012. «With the release of Homeworld 2 for the PC, Relic Entertainment has decided to give back to their impressive fan community by releasing the source code to the original Homeworld.».
Bertolone, Giorgio (12 de marzo de 2011). «Interview with Kevin Klemmick - Lead Software Engineer for Falcon 4.0». Cleared-To-Engage. Archivado desde el original el 18 de marzo de 2011. Consultado el 31 de agosto de 2014. «[C2E] In 2000 the source code of Falcon 4.0 leaked out and after that groups of volunteers were able to make fixes and enhancements that assured the longevity of this sim. Do you see the source code leak as a good or bad event? [Klemmick] "Absolutely a good event. In fact I wish I’d known who did it so I could thank them. I honestly think this should be standard procedure for companies that decide not to continue to support a code base."».
Boulette, Bryan (7 de diciembre de 2007). «E3 - Front Mission Interview». rpgamer.com. Archivado desde el original el 25 de mayo de 2011. Consultado el 3 de abril de 2011. «[…]we told Mr. Sakamoto that a fan translation had been done some years ago for Front Mission 1, and asked how he felt about such efforts. The producer replied that he actually found them very encouraging -- it's something the developers should be doing, but because they're not, the fans are doing it instead. He stated that he'd like to be able to give something back to the fans, and would like to thank personally each of the fans that worked on the translation.».
Schramm, Peter (2010). «About MVG». madvulture.de. Archivado desde el original el 26 de marzo de 2011. Consultado el 3 de abril de 2011. «Being part of the “Community Patch Team” formed to fix the great but bug-baiten “Gothic 3″ game, Mad Vulture Games was taking care of major coordination work, 3D model fixing and lots of other work for the Gothic 3 Addon “Forsaken Gods” Enhanced Edition, also being the producing company.».
Kosak, Dave 'Fargo' (27 de octubre de 2005). «GameSpy: Civilization IV». GameSpy. pp. 1-3. Archivado desde el original el 6 de diciembre de 2013. Consultado el 24 de octubre de 2009.
Bradshaw, Dave (25 de noviembre de 2011). «Baldur's Gate II Fixpack». gibberlings3.net. Archivado desde el original el 15 de diciembre de 2018. Consultado el 3 de febrero de 2012. «The BG2 Fixpack is a WeiDU compilation of fixes for Baldur's Gate II. […] This collaborative effort, including the work of modders from several different modding communities and assistance from BG2 lead writer David Gaider, has resulted in a fixpack that currently includes all of the fixes addressed by Baldurdash (including the Game Text Update) and several hundred new bugfixes. The project is ongoing, and we're working through a substantial list of bugs culled from various sites, the old Baldurdash forums, and our own research.».
Ancheta, Justin (1 de junio de 2012). «Bringing Good Old Games To Modern Macs». Inside Mac Games. Archivado desde el original el 8 de agosto de 2020. Consultado el 29 de marzo de 2014. «Jagged Alliance 2 [...] and maintains both a tutorial for getting GOG games to run on Mac OS X, and a list of games he has personally tested to work on Mac OS X through CrossOver, Wineskin, and open source ports.».
Gennady (4 de marzo de 2013). «JA2-Stracciatella Continued». www.ja-galaxy-forum.com. Archivado desde el original el 6 de mayo de 2013. Consultado el 22 de marzo de 2013. «Update 2013-03-13: Added support for high video resolutions. For example, game can be started in 1024x768 mode like this: ja2.exe -res 1024x768. Any reasonable resolution should work. Some bugfixes from this forum have been integrated. [...]».
«Skyrim - Director's Cut»(en alemán). scharesoft.de. Archivado desde el original el 13 de noviembre de 2012. Consultado el 22 de diciembre de 2012. «Die Erweiterung Skyrim - Director's Cut hat es sich zum Ziel gemacht, die deutsche Version von The Elder Scrolls V: Skyrim so gut es geht zu verbessern. Vorrangig geht es darum, fehlende Übersetzungen nachzuholen und Texte und Begriffe so anzupassen, dass sie auch zu den vorherigen Teilen der Reihe passen. Mit dem beiliegenden inoffiziellen Skyrim-Patch werden zudem eine Vielzahl Fehler des eigentlichen Spiels, die die offiziellen Patches noch nicht korrigiert haben, behoben. Mit der Erweiterung könnt ihr außerdem alle englischsprachigen Texturen nun in deutscher Sprache vorfinden.».
Scott Parrino (24 de mayo de 2003). «Behind the LInes #5». The Wargamer. Archivado desde el original el 30 de noviembre de 2005. Consultado el 6 de mayo de 2017. «Subsim Review served as the gathering place for Projekt Messerwetzer, the project that brought Silent Hunter II - Destroyer Command computability to full fruition».
Tiensivu, Aaron (9 de abril de 2009). «KernelEx - run XP/2K apps on Win98 and WinME». Aaron Tiensivu's Blog. tiensivu.com. Archivado desde el original el 10 de diciembre de 2010. Consultado el 6 de abril de 2011. «This is a fascinating project from a technical standpoint. They are implementing missing API calls used by newer applications that are missing from Windows 98 and Windows ME.».
Fernando (7 de febrero de 2011). «XP: Optimized nForce Driver Packs». Archivado desde el original el 23 de noviembre de 2012. Consultado el 28 de mayo de 2011. «Many users with an nForce chipset mainboard, who are running or going to install Windows XP (32/64bit), are searching for actual nForce chipset drivers, which are suitable for their special chipset and will give them the best possible performance and stability of their system. NVIDIA itself doesn't offer them.».
Moore, Bo (19 de noviembre de 2013). «Is Your Game Crap? This Fan Will Fix It for You»(en inglés). Wired. Consultado el 25 de enero de 2014. «Thoman had uploaded “DPfix 0.1 alpha,” a patch that allowed Deadly Premonition players to manually adjust the game’s resolution. [...] The most recent DPfix release fixed pixel offset errors that occurred at higher resolutions, fixed anti-aliasing when it was not being correctly applied, added improved depth-of-field effects, and added an option for screen space ambient occlusion.».
wiwiland.net
theelderscrolls.wiwiland.net
theelderscrolls.wiwiland.net. «DaggerfallSetup». Consultado el 25 de febrero de 2011.
worldofplayers.de
forum.worldofplayers.de
Zandr (20 de abril de 2014). «Release Gothic 3 v1.75 Update Pack». worldofplayers.de. Consultado el 2 de septiembre de 2014. «a new Gothic 3 Enhanced Edition v1.75 Update Pack (International)».