Samuli Laato, A.K.M. Najmul Islam, Teemu H. Laine: Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players. Behaviour & Information Technology, 3.4.2021, nro 0, s. 1–17. doi:10.1080/0144929X.2021.1905878ISSN 0144-929XArtikkelin verkkoversio.
Paula Alavesa, Yueqiang Xu: Unblurring the boundary between daily life and gameplay in location-based mobile games, visual online ethnography on Pokémon GO. Behaviour & Information Technology, 23.9.2020, nro 0, s. 1–13. doi:10.1080/0144929X.2020.1825810ISSN 0144-929XArtikkelin verkkoversio.
doi.org
Samuli Laato, A.K.M. Najmul Islam, Teemu H. Laine: Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players. Behaviour & Information Technology, 3.4.2021, nro 0, s. 1–17. doi:10.1080/0144929X.2021.1905878ISSN 0144-929XArtikkelin verkkoversio.
Paula Alavesa, Yueqiang Xu: Unblurring the boundary between daily life and gameplay in location-based mobile games, visual online ethnography on Pokémon GO. Behaviour & Information Technology, 23.9.2020, nro 0, s. 1–13. doi:10.1080/0144929X.2020.1825810ISSN 0144-929XArtikkelin verkkoversio.
Samuli Laato, A.K.M. Najmul Islam, Teemu H. Laine: Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players. Behaviour & Information Technology, 3.4.2021, nro 0, s. 1–17. doi:10.1080/0144929X.2021.1905878ISSN 0144-929XArtikkelin verkkoversio.
Paula Alavesa, Yueqiang Xu: Unblurring the boundary between daily life and gameplay in location-based mobile games, visual online ethnography on Pokémon GO. Behaviour & Information Technology, 23.9.2020, nro 0, s. 1–13. doi:10.1080/0144929X.2020.1825810ISSN 0144-929XArtikkelin verkkoversio.