Høgsberg, Kristian (2010年11月9日). “Network transparency argument”. 2021年11月3日閲覧。 “Wayland isn't a remote rendering API like X, but that doesn't exclude network transparency. Clients render into a shared buffer and then have to tell the compositor (...) what they changed. The compositor can then send the new pixels in that region out over the network. The Wayland protocol is already violently asynchronous, so it should be able to handle a bit of network lag gracefully. Remote fullscreen video viewing or gaming isn't going to work well, [but] I don't know any other display system that handles that well and transparently.”
“On supporting Wayland GL clients and proprietary embedded platforms” (2012年11月21日). 2016年4月6日閲覧。 “Buffer sharing works by creating a handle for a buffer, and passing that handle to another process which then uses the handle to make the GPU access again the same buffer.”
“Introduction to Wayland”. Intel Open Source Technology Center. 2016年4月18日閲覧。 “Does not include a rendering API – Clients use what they want and send buffer handles to the server”
“X.Org Security”. X.Org Foundation. 2017年7月2日閲覧。 “The X server has long included an extension, SECURITY, which provides support for a simple trusted/untrusted connection model.”