Wii U (Portuguese Wikipedia)

Analysis of information sources in references of the Wikipedia article "Wii U" in Portuguese language version.

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nintendo.com

e3.nintendo.com

  • Nintendo. «Iwata Asks: E3 2011 Special Edition» (em inglês). Consultado em 9 de junho de 2011. Arquivado do original em 27 de setembro de 2011 
  • Nintendo. «Iwata Asks: E3 2011 Special Edition» (em inglês). Consultado em 9 de junho de 2011. Arquivado do original em 25 de março de 2012. Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. [...] It was a categorization between games that were aimed towards core, and casual. 
  • Nintendo. «Iwata Asks: E3 2011 Special Edition» (em inglês). Consultado em 9 de junho de 2011. Arquivado do original em 25 de março de 2012. Iwata: On the other hand, I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve. [...] The keyword for our presentation at this year's E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that idea. 
  • Nintendo. «Iwata Asks: E3 2011 Special Edition» (em inglês). Consultado em 9 de junho de 2011. Arquivado do original em 25 de março de 2012. Miyamoto: But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference. 
  • Nintendo. «Iwata Asks: E3 2011 Special Edition» (em inglês). Consultado em 9 de junho de 2011. Arquivado do original em 25 de março de 2012. Iwata: We actually debated quite a bit until we settled on the way it is now. There was a lot of back and forth before reaching where we are now. Miyamoto: Right, we did. We started from scratch many times. 
  • Nintendo. «Iwata Asks: E3 2011 Special Edition» (em inglês). Consultado em 9 de junho de 2011. Arquivado do original em 25 de março de 2012. Miyamoto: The Wii console did have the blue illumination lamp to notify new messages, but the amount of information a lamp could get across was limited... Iwata: It was only able to say whether there was new information or not, so it had limits on what it could do. Miyamoto: Yeah, so we started from the notion of "It would be nice if there was a small monitor of sorts other than the TV, where we could always see the status of the Wii console. 

e3src.nintendo.com

nintendoblast.com.br

nintendolife.com

nintendowiiu.com

nintendoworld.com.br

nintendoworldreport.com

  • Ronaghan, Neal (7 de junho de 2011). «Pikmin Coming to Wii U» (em inglês). Nintendo World Report. Consultado em 14 de novembro de 2012 

polygon.com

pop.com.br

popularmechanics.com

qj.net

reinodocogumelo.com

reuters.com

techtudo.com.br

theguardian.com

tmcnet.com

sip-trunking.tmcnet.com

twinfinite.net

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jogos.uol.com.br

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  • VG CHARTZ (11 de maio de 2015). «VG Chartz». VG CHARTZ. Consultado em 11 de maio de 2015 

videogamesuncovered.com

vooks.net

web.archive.org

  • «É a nossa vez: Nintendo anuncia o lançamento do Wii U no Brasil». Nintendo World. 7 de novembro de 2013. Consultado em 26 de setembro de 2017. Arquivado do original em 31 de janeiro de 2016 
  • Nintendo. «Iwata Asks: E3 2011 Special Edition» (em inglês). Consultado em 9 de junho de 2011. Arquivado do original em 25 de março de 2012. Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. [...] It was a categorization between games that were aimed towards core, and casual. 
  • Nintendo. «Iwata Asks: E3 2011 Special Edition» (em inglês). Consultado em 9 de junho de 2011. Arquivado do original em 25 de março de 2012. Iwata: On the other hand, I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve. [...] The keyword for our presentation at this year's E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that idea. 
  • Nintendo. «Iwata Asks: E3 2011 Special Edition» (em inglês). Consultado em 9 de junho de 2011. Arquivado do original em 25 de março de 2012. Miyamoto: But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference. 
  • Nintendo. «Iwata Asks: E3 2011 Special Edition» (em inglês). Consultado em 9 de junho de 2011. Arquivado do original em 25 de março de 2012. Iwata: We actually debated quite a bit until we settled on the way it is now. There was a lot of back and forth before reaching where we are now. Miyamoto: Right, we did. We started from scratch many times. 
  • Nintendo. «Iwata Asks: E3 2011 Special Edition» (em inglês). Consultado em 9 de junho de 2011. Arquivado do original em 25 de março de 2012. Miyamoto: The Wii console did have the blue illumination lamp to notify new messages, but the amount of information a lamp could get across was limited... Iwata: It was only able to say whether there was new information or not, so it had limits on what it could do. Miyamoto: Yeah, so we started from the notion of "It would be nice if there was a small monitor of sorts other than the TV, where we could always see the status of the Wii console. 
  • Davidson, John (30 de setembro de 2008). «New Wii due by 2011» (em inglês). What They Play. Consultado em 14 de novembro de 2012. Arquivado do original em 21 de julho de 2011 
  • Brightman, James (15 de outubro de 2009). «Miyamoto on HD Graphics: Nintendo's Games Will Move Along with Progression of Technology» (em inglês). Industry Gamers. Consultado em 14 de novembro de 2012. Arquivado do original em 13 de julho de 2011 
  • C., Radford (14 de abril de 2011). «New Nintendo Console will Debut at E3» (em inglês). LazyTechGuys. Consultado em 14 de novembro de 2012. Arquivado do original em 25 de agosto de 2012 
  • C., Radford (21 de abril de 2011). «Rumor: Wii 2′s Controller Touchscreens and Processing Power» (em inglês). Lazy Tech Guys. Consultado em 14 de novembro de 2012. Arquivado do original em 8 de setembro de 2012 
  • Bakalar, Jeff (16 de dezembro de 2011). «What will CES 2012 have in store for gaming?» (em inglês). CNET. Consultado em 14 de novembro de 2012. Arquivado do original em 8 de novembro de 2012 
  • «Wii U possuirá duas cores». Nintendo. 5 de junho de 2012. Consultado em 6 de junho de 2012. Arquivado do original em 7 de junho de 2012 

webcitation.org

whattheyplay.com

  • Davidson, John (30 de setembro de 2008). «New Wii due by 2011» (em inglês). What They Play. Consultado em 14 de novembro de 2012. Arquivado do original em 21 de julho de 2011 

wii-brasil.com

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