Metaverzum (Slovak Wikipedia)

Analysis of information sources in references of the Wikipedia article "Metaverzum" in Slovak language version.

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1e9.community

  • Das Metaversum kommt: Wie Entwickler digitale Parallelwelten erschaffen [online]. 1E9, 2020-10-28, [cit. 2023-12-31]. Dostupné online. (po nemecky)

auganix.org

  • Qualcomm announces global availability of its Snapdragon Spaces XR Developer Platform [online]. Auganix.org, 2022-06-01, [cit. 2023-12-31]. Dostupné online. (po anglicky)

axios.com

bbc.com

  • Billions being spent in metaverse land grab - BBC News [online]. web.archive.org, 2023-01-30, [cit. 2023-12-31]. Dostupné online. Archivované 2023-01-30 z originálu.

bloomberg.com

  • The Metaverse Requires a Whole New Vocabulary to Navigate Web3. Bloomberg.com, 2022-04-08. Dostupné online [cit. 2023-12-31]. (po anglicky)
  • NFTs Are the Revenue Model for Metaverse, Crypto Veteran Says - Bloomberg [online]. web.archive.org, 2022-04-07, [cit. 2023-12-31]. Dostupné online. Archivované 2022-04-07 z originálu.
  • Ralph Lauren (RL) Is Selling Digital Experiences, Fashion on Roblox (RBLX) - Bloomberg [online]. web.archive.org, 2022-05-21, [cit. 2023-12-31]. Dostupné online. Archivované 2022-05-21 z originálu.

computerweekly.com

  • Siemens aims to pioneer industrial metaverse usage | Computer Weekly [online]. ComputerWeekly.com, [cit. 2023-12-31]. Dostupné online. (po anglicky)

computerwoche.de

  • Industrial Metaverse: Große Chancen in Produktion und Logistik [online]. www.computerwoche.de, [cit. 2023-12-31]. Dostupné online. (po nemecky)

decrypt.co

  • HAYWARD, Decrypt / Andrew. Facebook, Tencent a ‘Threat’ to Open Metaverse: Animoca’s Yat Siu [online]. Decrypt, 2021-10-21, [cit. 2023-12-31]. Dostupné online. (po anglicky)

doi.org

dx.doi.org

  • KAPLAN, Andreas M.; HAENLEIN, Michael. Consumer Use and Business Potential of Virtual Worlds: The Case of “Second Life”. International Journal on Media Management, 2009-11-16, roč. 11, čís. 3-4, s. 93–101. Dostupné online [cit. 2023-12-31]. ISSN 1424-1277. DOI10.1080/14241270903047008. (po anglicky)
  • ISRAEL, Kai; ZERRES, Christopher; TSCHEULIN, Dieter K.. Virtual Reality — Substitute for a Real Experience? The Role of User Motivation, Expectations and Experience Type. International Journal of Innovation and Technology Management, 2023-05, roč. 20, čís. 03. Dostupné online [cit. 2023-12-31]. ISSN 0219-8770. DOI10.1142/S0219877023500189. (po anglicky)

epicgames.com

euronews.com

de.euronews.com

  • Wer nicht hören will, muss fühlen-Virtuelles vom Mobile World Congress [online]. euronews, 2022-03-04, [cit. 2023-12-31]. Dostupné online. (po nemecky)
  • Wer nicht hören will, muss fühlen-Virtuelles vom Mobile World Congress [online]. euronews, 2022-03-04, [cit. 2023-12-31]. Dostupné online. (po nemecky)

fanbyte.com

  • K, merritt. Throwback Thursday: The Palace Was the Metaverse, But Good [online]. Fanbyte, 2022-06-23, [cit. 2023-12-31]. Dostupné online. (po anglicky)

forbes.com

  • HACKL, Cathy. More Than A Trend: Entering The Metaverse Will Become A Necessity For Brands [online]. Forbes, [cit. 2023-12-31]. Dostupné online. (po anglicky)
  • BAMBYSHEVA, Nina. Nvidia Fashions Industrial-Strength Metaverse-As-A-Service [online]. Forbes, [cit. 2023-12-31]. Dostupné online. (po anglicky)

foxbusiness.com

  • STABILE, Angelica. What makes digital real estate buying valuable? NFT expert explains [online]. FOXBusiness, 2021-04-26, [cit. 2023-12-31]. Dostupné online. (po anglicky)

ft.com

  • Investors gear up for ‘gold rush’ in metaverse hardware [online]. www.ft.com, [cit. 2023-12-31]. Dostupné online.
  • NFTs: The metaverse economy - Financial Times - Partner Content by CRYPTO.COM [online]. web.archive.org, 2023-07-25, [cit. 2023-12-31]. Dostupné online. Archivované 2023-07-25 z originálu.
  • Subscribe to read | Financial Times [online]. web.archive.org, 2022-01-30, [cit. 2023-12-31]. Dostupné online. Archivované 2022-01-30 z originálu.

handelsblatt.com

heise.de

  • KRAMER, André. Die virtuelle Industrie: Fertigung und Wartung im Industrial Metaverse. c't, 2022-10-07, roč. 2022, čís. 22, s. 120–123. Dostupné online [cit. 2023-12-31]. ISSN 0724-8679. (po nemecky)

ieee.org

ieeexplore.ieee.org

  • Virtual Reality Gaming Addiction | IEEE Conference Publication | IEEE Xplore [online]. ieeexplore.ieee.org, [cit. 2023-12-31]. Dostupné online.

independent.co.uk

  • Facebook will become a metaverse so its ‘software will be everywhere’, Zuckerberg says [online]. The Independent, 2021-07-23, [cit. 2023-12-31]. Dostupné online. (po anglicky)
  • Metaverse Fashion Week: What is it and how can I watch it? | The Independent [online]. web.archive.org, 2022-07-26, [cit. 2023-12-31]. Dostupné online. Archivované 2022-07-26 z originálu.

industrie.de

industrieanzeiger.industrie.de

  • Augmented Reality bringt die Industrie ins Metaverse [online]. Industrieanzeiger, 2022-11-16, [cit. 2023-12-31]. Dostupné online. (po nemecky)

iso.org

  • ISO/IEC 12113:2022 [online]. ISO, [cit. 2023-12-31]. Dostupné online. (po anglicky)

makeuseof.com

  • VILLAR, Toin. What Is the Metaverse? [online]. MUO, 2021-08-24, [cit. 2023-12-31]. Dostupné online. (po anglicky)

nvidia.com

blogs.nvidia.com

  • CAULFIELD, Brian. Universal Scene Description Key to Shared Metaverse, GTC Panelists Say [online]. NVIDIA Blog, 2021-04-27, [cit. 2023-12-31]. Dostupné online. (po anglicky)

nzz.ch

  • KNITTERSCHEIDT, Kevin. CES 2022: Metaverse, KI und autonomes Fahren – die Trends. Neue Zürcher Zeitung, 2022-01-06. Dostupné online [cit. 2023-12-31]. ISSN 0376-6829. (po nemecky)

omr.com

researchgate.net

steampowered.com

store.steampowered.com

  • SteamVR - Introducing SteamVR 1.16 - Steam News [online]. store.steampowered.com, 2021-02-24, [cit. 2023-12-31]. Dostupné online. (po anglicky)

t3n.de

  • t3n – digital pioneers | Das Magazin für digitales Business [online]. web.archive.org, 2022-08-22, [cit. 2023-12-31]. Dostupné online. Archivované 2022-08-22 z originálu.

tandfonline.com

techradar.com

  • WOOD, Rhys. This Oculus VR headset could feature lifelike resolution – here's why that matters [online]. TechRadar, 2021-10-14, [cit. 2023-12-31]. Dostupné online. (po anglicky)

thetimes.co.uk

  • The luxury guide to the metaverse [online]. web.archive.org, 2023-06-02, [cit. 2023-12-31]. Dostupné online. Archivované 2023-06-02 z originálu.
  • Millions visit Nikeland as brands fashion a future in the metaverse [online]. web.archive.org, 2023-04-29, [cit. 2023-12-31]. Dostupné online. Archivované 2023-04-29 z originálu.

theverge.com

  • NEWTON, Casey. Mark Zuckerberg is betting Facebook’s future on the metaverse [online]. The Verge, 2021-07-22, [cit. 2023-12-31]. Dostupné online. (po anglicky)
  • NEWTON, Casey. Mark Zuckerberg is betting Facebook’s future on the metaverse [online]. The Verge, 2021-07-22, [cit. 2023-12-31]. Dostupné online. (po anglicky)
  • PETERS, Jay. What is the metaverse, and do I have to care? [online]. The Verge, 2021-10-04, [cit. 2023-12-31]. Dostupné online. (po anglicky)

time.com

  • What Is the Metaverse and Why Should I Care? [online]. TIME, 2021-11-15, [cit. 2023-12-31]. Dostupné online. (po anglicky)
  • Metaverse Real Estate: Why Investors Are Buying Virtual Land | Time [online]. web.archive.org, 2023-06-03, [cit. 2023-12-31]. Dostupné online. Archivované 2023-06-03 z originálu.

uploadvr.com

  • Oculus Rift Has Hidden Preliminary Support For OpenXR [online]. UploadVR, 2019-09-13, [cit. 2023-12-31]. Dostupné online. (po anglicky)
  • HTC's Vive Focus 3 Standalone Headset Gets Beta OpenXR Support [online]. UploadVR, 2022-04-14, [cit. 2023-12-31]. Dostupné online. (po anglicky)

venturebeat.com

voguebusiness.com

  • Gucci and Vans launch first co-branded Roblox world | Vogue Business [online]. web.archive.org, 2023-06-08, [cit. 2023-12-31]. Dostupné online. Archivované 2023-06-08 z originálu.

washingtonpost.com

  • What is the ‘metaverse’? Facebook says it’s the future of the Internet. [online]. Washington Post, 2021-08-30, [cit. 2023-12-31]. Dostupné online. (po anglicky)
  • What is the ‘metaverse’? Facebook says it’s the future of the Internet. [online]. Washington Post, 2021-08-30, [cit. 2023-12-31]. Dostupné online. (po anglicky)

web.archive.org

webtribunal.net

  • 18 Second Life Facts in 2023: What's Life in a Virtual World [online]. WebTribunal, [cit. 2023-12-31]. Dostupné online. (po anglicky)

windowscentral.com

  • ENDICOTT, Sean. OpenXR now available on the Microsoft Store for Windows Mixed Reality [online]. Windows Central, 2019-07-23, [cit. 2023-12-31]. Dostupné online. (po anglicky)

wired.com

worldcat.org

  • KAPLAN, Andreas M.; HAENLEIN, Michael. Consumer Use and Business Potential of Virtual Worlds: The Case of “Second Life”. International Journal on Media Management, 2009-11-16, roč. 11, čís. 3-4, s. 93–101. Dostupné online [cit. 2023-12-31]. ISSN 1424-1277. DOI10.1080/14241270903047008. (po anglicky)
  • RAVENSCRAFT, Eric. The Metaverse Land Rush Is an Illusion. Wired. Dostupné online [cit. 2023-12-31]. ISSN 1059-1028. (po anglicky)
  • KNITTERSCHEIDT, Kevin. CES 2022: Metaverse, KI und autonomes Fahren – die Trends. Neue Zürcher Zeitung, 2022-01-06. Dostupné online [cit. 2023-12-31]. ISSN 0376-6829. (po nemecky)
  • KRAMER, André. Die virtuelle Industrie: Fertigung und Wartung im Industrial Metaverse. c't, 2022-10-07, roč. 2022, čís. 22, s. 120–123. Dostupné online [cit. 2023-12-31]. ISSN 0724-8679. (po nemecky)
  • ISRAEL, Kai; ZERRES, Christopher; TSCHEULIN, Dieter K.. Virtual Reality — Substitute for a Real Experience? The Role of User Motivation, Expectations and Experience Type. International Journal of Innovation and Technology Management, 2023-05, roč. 20, čís. 03. Dostupné online [cit. 2023-12-31]. ISSN 0219-8770. DOI10.1142/S0219877023500189. (po anglicky)
  • D'ANASTASIO, Cecilia. The Metaverse Is Simply Big Tech, but Bigger. Wired. Dostupné online [cit. 2023-12-31]. ISSN 1059-1028. (po anglicky)

worldofvr.de

  • Was ist das Metaversum? [online]. 2021-12-03, [cit. 2023-12-31]. Dostupné online. (po nemecky)

worldscientific.com

  • ISRAEL, Kai; ZERRES, Christopher; TSCHEULIN, Dieter K.. Virtual Reality — Substitute for a Real Experience? The Role of User Motivation, Expectations and Experience Type. International Journal of Innovation and Technology Management, 2023-05, roč. 20, čís. 03. Dostupné online [cit. 2023-12-31]. ISSN 0219-8770. DOI10.1142/S0219877023500189. (po anglicky)

wsj.com