原神相关争议 (Chinese Wikipedia)

Analysis of information sources in references of the Wikipedia article "原神相关争议" in Chinese language version.

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  • Fickle, Tara; Patterson, Christopher B. Diversity is not a win-condition. 媒介传播批判研究英语Critical Studies in Media Communication. 2022-08, 39 (3): 211–220. ISSN 1529-5036. doi:10.1080/15295036.2022.2080852. The Chinese-made, 2020 action-roleplaying game Genshin Impact can make an illuminating case study, as it repeats many of the same familiar racisms of identity/empathy tourism on an even more explicit level. In the game, players can inhabit 48 playable characters as they explore a vast open world, whose regions are based on particular national medieval imaginaries (an English-styled kingdom, Chinese-styled villages, Japanese-styled temples). With each playable character belonging to a particular region, players can play as and with these racialized others while discovering more of their (often tragic) backstories, which promise deeper empathetic attachment. the racisms in Genshin Impact are so explicit that conversations about them have become moot, a thing too obvious to mention, freeing games journalists and fans to focus far more on, say, the empathic attachments they feel toward the game’s many playable heroes. 
  • 马云飞. 退款难,《原神》游戏被家长起诉. 国际金融报. 2023-07-03. doi:10.28403/n.cnki.nifnb.2023.000636. 
  • 许心怡; 吴可仲. 米哈游收入创新高:《崩坏:星穹铁道》取代《原神》?. 中国经营报. 2023-06-19. doi:10.38300/n.cnki.nzgjy.2023.001333. 

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  • Fickle, Tara; Patterson, Christopher B. Diversity is not a win-condition. 媒介传播批判研究英语Critical Studies in Media Communication. 2022-08, 39 (3): 211–220. ISSN 1529-5036. doi:10.1080/15295036.2022.2080852. The Chinese-made, 2020 action-roleplaying game Genshin Impact can make an illuminating case study, as it repeats many of the same familiar racisms of identity/empathy tourism on an even more explicit level. In the game, players can inhabit 48 playable characters as they explore a vast open world, whose regions are based on particular national medieval imaginaries (an English-styled kingdom, Chinese-styled villages, Japanese-styled temples). With each playable character belonging to a particular region, players can play as and with these racialized others while discovering more of their (often tragic) backstories, which promise deeper empathetic attachment. the racisms in Genshin Impact are so explicit that conversations about them have become moot, a thing too obvious to mention, freeing games journalists and fans to focus far more on, say, the empathic attachments they feel toward the game’s many playable heroes. 

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