Analysis of information sources in references of the Wikipedia article "原神相关争议" in Chinese language version.
The Chinese-made, 2020 action-roleplaying game Genshin Impact can make an illuminating case study, as it repeats many of the same familiar racisms of identity/empathy tourism on an even more explicit level. In the game, players can inhabit 48 playable characters as they explore a vast open world, whose regions are based on particular national medieval imaginaries (an English-styled kingdom, Chinese-styled villages, Japanese-styled temples). With each playable character belonging to a particular region, players can play as and with these racialized others while discovering more of their (often tragic) backstories, which promise deeper empathetic attachment. the racisms in Genshin Impact are so explicit that conversations about them have become moot, a thing too obvious to mention, freeing games journalists and fans to focus far more on, say, the empathic attachments they feel toward the game’s many playable heroes.
The popular Chinese-made online game Genshin Impact continued to censor the words “Taiwan” and “Hong Kong” among others in its in-game chat program. Users noted the program’s censorship covered all users, regardless of the country of citizenship or where the game was being played.
The popular Chinese-made online game Genshin Impact continued to censor the words “Taiwan” and “Hong Kong” among others in its in-game chat program. Users noted the program’s censorship covered all users, regardless of the country of citizenship or where the game was being played.
The Chinese-made, 2020 action-roleplaying game Genshin Impact can make an illuminating case study, as it repeats many of the same familiar racisms of identity/empathy tourism on an even more explicit level. In the game, players can inhabit 48 playable characters as they explore a vast open world, whose regions are based on particular national medieval imaginaries (an English-styled kingdom, Chinese-styled villages, Japanese-styled temples). With each playable character belonging to a particular region, players can play as and with these racialized others while discovering more of their (often tragic) backstories, which promise deeper empathetic attachment. the racisms in Genshin Impact are so explicit that conversations about them have become moot, a thing too obvious to mention, freeing games journalists and fans to focus far more on, say, the empathic attachments they feel toward the game’s many playable heroes.
The Chinese-made, 2020 action-roleplaying game Genshin Impact can make an illuminating case study, as it repeats many of the same familiar racisms of identity/empathy tourism on an even more explicit level. In the game, players can inhabit 48 playable characters as they explore a vast open world, whose regions are based on particular national medieval imaginaries (an English-styled kingdom, Chinese-styled villages, Japanese-styled temples). With each playable character belonging to a particular region, players can play as and with these racialized others while discovering more of their (often tragic) backstories, which promise deeper empathetic attachment. the racisms in Genshin Impact are so explicit that conversations about them have become moot, a thing too obvious to mention, freeing games journalists and fans to focus far more on, say, the empathic attachments they feel toward the game’s many playable heroes.